My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Minion Horde Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Hog Rider Giant Skeleton
Giant Snowball
Fire Spirit Archers Minion Horde Hog Rider
Zap
Fire Spirit Archers Minion Horde
Barbarian Barrel
Fire Spirit Archers Knight Wizard Giant Skeleton
The Log
Fire Spirit Archers Hog Rider Giant Skeleton
Earthquake
Archers Hog Rider
Arrows
Fire Spirit Archers Minion Horde
Royal Delivery
Fire Spirit Archers Knight Minion Horde Hog Rider Wizard Giant Skeleton
Fireball
Archers Minion Horde Hog Rider Wizard
Poison
Archers Minion Horde Wizard
Lightning
Knight Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Knight Fireball Hog Rider Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Archers Knight Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight Giant Skeleton
Archers
Knight Hog Rider Giant Skeleton
Knight
Archers Hog Rider Fire Spirit Minion Horde Fireball Wizard
Minion Horde
Knight Hog Rider Giant Skeleton
Fireball
Hog Rider Knight
Hog Rider
Fire Spirit Knight Fireball Archers Minion Horde Wizard Giant Skeleton
Wizard
Knight Hog Rider Giant Skeleton
Giant Skeleton
Fire Spirit Archers Minion Horde Hog Rider Wizard

Defense Synergies 2 6

Fire Spirit
Knight Giant Skeleton
Archers
Knight Giant Skeleton
Knight
Fire Spirit Archers Minion Horde Fireball Wizard
Minion Horde
Knight
Fireball
Knight
Hog Rider
Wizard
Knight Giant Skeleton
Giant Skeleton
Fire Spirit Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Fireball Wizard
Minion Horde Knight
Minion Horde Fire Spirit Archers Knight Giant Skeleton
Minion Horde Knight
Fireball Giant Skeleton
Fireball Fire Spirit Archers
Minion Horde Fire Spirit Archers Fireball Wizard
Fireball Giant Skeleton
Minion Horde
Knight Fire Spirit Archers Minion Horde Giant Skeleton
Archers Minion Horde Knight Fireball Wizard Giant Skeleton
Minion Horde Archers Fireball Wizard
Minion Horde Fire Spirit Knight Fireball Wizard Giant Skeleton
Fire Spirit Fireball Wizard Minion Horde
Knight Minion Horde
Minion Horde Fireball
Minion Horde Wizard Knight Fireball
Fire Spirit Fireball Archers Knight Minion Horde Wizard
Wizard Fire Spirit Archers Knight Fireball Giant Skeleton
Wizard Fire Spirit Archers Knight Minion Horde Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Giant Skeleton
Fireball Archers Knight Wizard
Giant Skeleton Knight Minion Horde
Giant Skeleton Knight Minion Horde Fireball
Giant Skeleton Knight Minion Horde
Fire Spirit Fireball Wizard Archers Minion Horde
Archers Knight Minion Horde Fireball Giant Skeleton
Giant Skeleton Knight Minion Horde
Minion Horde Giant Skeleton Knight Fireball
Minion Horde
Knight Minion Horde Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Knight Minion Horde Fireball Wizard
Wizard Archers Minion Horde Fireball
Archers Knight Minion Horde Fireball Giant Skeleton
Archers Minion Horde Fireball Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde Giant Skeleton
Fireball
Minion Horde Fireball Giant Skeleton
Knight Fireball Giant Skeleton
Fireball Wizard Fire Spirit Minion Horde
Fireball Wizard Fire Spirit Minion Horde
Fire Spirit Archers Minion Horde Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Minion Horde Fireball
Knight Minion Horde Fireball Wizard
Fireball Fire Spirit Archers Wizard
Fire Spirit Knight Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Minion Horde
Fire Spirit Archers Fireball Wizard
Fire Spirit Fireball Wizard
Minion Horde Fireball Giant Skeleton
Fireball Wizard
Minion Horde Fireball
Fire Spirit Fireball Wizard
Minion Horde
Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Archers Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Giant Skeleton
Fireball Wizard
Minion Horde Fire Spirit Archers Fireball
Fireball Fire Spirit Archers Wizard
Fireball
Fireball Knight Minion Horde Wizard
Fireball Wizard
Fireball Giant Skeleton
Minion Horde
Minion Horde Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton

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