My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Baby Dragon Prince Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Baby Dragon Prince Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Prince Giant Skeleton
Giant Snowball
Minion Horde Hog Rider Baby Dragon
Zap
Minion Horde Prince
Barbarian Barrel
Barbarian Hut Giant Skeleton
The Log
Hog Rider Barbarian Hut Prince Giant Skeleton
Earthquake
Hog Rider Barbarian Hut
Arrows
Minion Horde
Royal Delivery
Minion Horde Hog Rider Baby Dragon Prince Giant Skeleton P.E.K.K.A
Fireball
Minion Horde Hog Rider Barbarian Hut Baby Dragon
Poison
Minion Horde Barbarian Hut
Lightning
Barbarian Hut Baby Dragon Prince
Rocket
Minion Horde Hog Rider Barbarian Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Hog Rider Baby Dragon Minion Horde Prince Barbarian Hut Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Hog Rider Baby Dragon Minion Horde

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Barbarian Hut Prince Giant Skeleton
Fireball
Hog Rider Baby Dragon
Hog Rider
Fireball Minion Horde Barbarian Hut Baby Dragon Prince Giant Skeleton
Barbarian Hut
Minion Horde Hog Rider Baby Dragon Giant Skeleton
Baby Dragon
Fireball Hog Rider Barbarian Hut Prince Giant Skeleton P.E.K.K.A
Prince
Minion Horde Hog Rider Baby Dragon
Giant Skeleton
Minion Horde Hog Rider Barbarian Hut Baby Dragon
P.E.K.K.A
Baby Dragon

Defense Synergies 0 6

Minion Horde
Barbarian Hut
Fireball
Barbarian Hut
Hog Rider
Barbarian Hut
Minion Horde Fireball Baby Dragon
Baby Dragon
Barbarian Hut Prince Giant Skeleton P.E.K.K.A
Prince
Baby Dragon
Giant Skeleton
Baby Dragon
P.E.K.K.A
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde Fireball Baby Dragon
Minion Horde Barbarian Hut P.E.K.K.A Prince
Minion Horde Barbarian Hut Prince P.E.K.K.A Giant Skeleton
Minion Horde Barbarian Hut Prince P.E.K.K.A
Fireball Prince Giant Skeleton P.E.K.K.A
Fireball Baby Dragon
Minion Horde Fireball Barbarian Hut Baby Dragon
Barbarian Hut Fireball Baby Dragon Giant Skeleton P.E.K.K.A
Minion Horde Barbarian Hut P.E.K.K.A Prince
Minion Horde Prince Giant Skeleton
Minion Horde Fireball Baby Dragon Giant Skeleton
Minion Horde Fireball Barbarian Hut Baby Dragon
Minion Horde Barbarian Hut Prince P.E.K.K.A Fireball Giant Skeleton
Fireball Barbarian Hut Minion Horde Baby Dragon Prince P.E.K.K.A
Barbarian Hut P.E.K.K.A Minion Horde Prince
Minion Horde Barbarian Hut Fireball Prince P.E.K.K.A
Minion Horde Barbarian Hut Fireball Prince P.E.K.K.A
Fireball Minion Horde Barbarian Hut Baby Dragon Prince
Baby Dragon Fireball Barbarian Hut Giant Skeleton
Barbarian Hut P.E.K.K.A Prince
Minion Horde Fireball Baby Dragon Prince Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Fireball Prince Giant Skeleton P.E.K.K.A
Fireball Baby Dragon Prince
Giant Skeleton P.E.K.K.A Minion Horde Barbarian Hut Prince
Prince Giant Skeleton P.E.K.K.A Minion Horde Fireball Barbarian Hut
Barbarian Hut Giant Skeleton P.E.K.K.A Minion Horde Prince
Fireball Minion Horde Baby Dragon
Prince P.E.K.K.A Minion Horde Fireball Barbarian Hut Giant Skeleton
Giant Skeleton P.E.K.K.A Minion Horde Barbarian Hut Prince
Minion Horde Giant Skeleton P.E.K.K.A Fireball Barbarian Hut Baby Dragon Prince
P.E.K.K.A Minion Horde Barbarian Hut
P.E.K.K.A Minion Horde Prince Giant Skeleton
P.E.K.K.A Fireball Prince Giant Skeleton
Prince Giant Skeleton P.E.K.K.A Minion Horde Fireball Barbarian Hut
Minion Horde Fireball Barbarian Hut Baby Dragon
Minion Horde Fireball Barbarian Hut Baby Dragon Prince Giant Skeleton P.E.K.K.A
Minion Horde Fireball Barbarian Hut Baby Dragon Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Barbarian Hut Baby Dragon Giant Skeleton
Fireball Baby Dragon
Minion Horde Fireball Barbarian Hut Baby Dragon Giant Skeleton
Fireball Barbarian Hut Prince Giant Skeleton
Fireball Minion Horde Baby Dragon
Fireball Minion Horde Baby Dragon
Minion Horde Baby Dragon
Fireball Barbarian Hut Baby Dragon
Fireball
Minion Horde Fireball Prince
Minion Horde Fireball Prince
Fireball Baby Dragon
Fireball Barbarian Hut Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Barbarian Hut Baby Dragon Prince
Minion Horde Fireball Barbarian Hut Baby Dragon
Minion Horde Fireball Barbarian Hut Baby Dragon
Fireball
Minion Horde
Fireball Baby Dragon Prince
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Prince Giant Skeleton
Fireball
Prince
Minion Horde Fireball Barbarian Hut Baby Dragon
Fireball Baby Dragon
Minion Horde
Fireball Baby Dragon
Fireball Baby Dragon Prince
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
P.E.K.K.A Minion Horde Prince Giant Skeleton
Fireball
Minion Horde Fireball Barbarian Hut Prince
Fireball Baby Dragon
Fireball
Fireball Minion Horde Baby Dragon Prince
Fireball Baby Dragon
Fireball Giant Skeleton
Minion Horde Prince P.E.K.K.A
Minion Horde Fireball Baby Dragon Giant Skeleton
Fireball
Fireball Baby Dragon Prince Giant Skeleton

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