My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Giant Skeleton Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant Skeleton
Giant Snowball
Fire Spirit Bomber Hog Rider
Zap
Fire Spirit Bomber
Barbarian Barrel
Fire Spirit Bomber Knight Giant Skeleton Electro Wizard Magic Archer
The Log
Fire Spirit Bomber Hog Rider Giant Skeleton
Earthquake
Bomber Hog Rider
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Knight Hog Rider Giant Skeleton Electro Wizard Magic Archer
Fireball
Bomber Hog Rider Electro Wizard Magic Archer
Poison
Bomber Electro Wizard Magic Archer
Lightning
Knight Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber The Log Knight Hog Rider Electro Wizard Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber The Log Knight

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight Giant Skeleton
Bomber
Knight Hog Rider Giant Skeleton
Knight
Hog Rider Fire Spirit Bomber The Log Electro Wizard Magic Archer
Hog Rider
Fire Spirit Knight The Log Bomber Giant Skeleton Electro Wizard Magic Archer
Giant Skeleton
Fire Spirit Bomber Hog Rider The Log Electro Wizard Magic Archer
The Log
Hog Rider Knight Giant Skeleton Magic Archer
Electro Wizard
Knight Hog Rider Giant Skeleton Magic Archer
Magic Archer
Knight Hog Rider Giant Skeleton The Log Electro Wizard

Defense Synergies 4 12

Fire Spirit
Knight Giant Skeleton The Log Electro Wizard
Bomber
Knight The Log Electro Wizard
Knight
Fire Spirit Bomber Electro Wizard Magic Archer The Log
Hog Rider
Giant Skeleton
Fire Spirit The Log Electro Wizard Magic Archer
The Log
Fire Spirit Bomber Knight Giant Skeleton Electro Wizard Magic Archer
Electro Wizard
Knight Fire Spirit Bomber Giant Skeleton The Log Magic Archer
Magic Archer
Knight Giant Skeleton The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight The Log Electro Wizard Magic Archer
Bomber Knight The Log Electro Wizard
Fire Spirit Bomber Knight Giant Skeleton Electro Wizard
Bomber Knight Electro Wizard
Bomber Giant Skeleton The Log
The Log Fire Spirit Bomber Electro Wizard Magic Archer
Electro Wizard Fire Spirit Magic Archer
Giant Skeleton The Log Electro Wizard Magic Archer
Knight Fire Spirit Bomber Giant Skeleton Electro Wizard
Electro Wizard Bomber Knight Giant Skeleton The Log Magic Archer
Electro Wizard Magic Archer
Fire Spirit Bomber Knight Giant Skeleton The Log Electro Wizard
Fire Spirit Bomber The Log Electro Wizard Magic Archer
Knight Electro Wizard
The Log Electro Wizard
Bomber Knight Electro Wizard
Fire Spirit Bomber Knight The Log Electro Wizard Magic Archer
The Log Fire Spirit Bomber Knight Giant Skeleton Electro Wizard Magic Archer
Electro Wizard
Bomber Fire Spirit Knight Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton Electro Wizard
Electro Wizard Bomber Knight The Log Magic Archer
Giant Skeleton Knight The Log Electro Wizard
Giant Skeleton Knight The Log Electro Wizard
Giant Skeleton Knight
Fire Spirit Electro Wizard Magic Archer
Knight Giant Skeleton Electro Wizard
Giant Skeleton Knight
Giant Skeleton Electro Wizard Knight The Log Magic Archer
Knight Giant Skeleton
Giant Skeleton The Log Electro Wizard
Giant Skeleton Knight
Bomber Magic Archer
Electro Wizard Bomber Knight Giant Skeleton The Log Magic Archer
Bomber Giant Skeleton The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Giant Skeleton The Log
The Log Electro Wizard Magic Archer
Giant Skeleton The Log Magic Archer
Knight Giant Skeleton The Log
Bomber Fire Spirit The Log Magic Archer
Fire Spirit Magic Archer
Fire Spirit Bomber The Log Magic Archer
The Log Fire Spirit Magic Archer
The Log
Fire Spirit Electro Wizard
Knight The Log Electro Wizard Magic Archer
Fire Spirit Magic Archer
Fire Spirit Knight The Log Magic Archer
Magic Archer
The Log Magic Archer
Bomber The Log Magic Archer
Magic Archer The Log
Bomber
Fire Spirit Bomber The Log Electro Wizard Magic Archer
Fire Spirit Bomber The Log Magic Archer
Giant Skeleton The Log Magic Archer
The Log
The Log
The Log Fire Spirit Bomber Magic Archer
The Log Electro Wizard Magic Archer
The Log Magic Archer
The Log Magic Archer
Fire Spirit Electro Wizard Magic Archer
Electro Wizard
Bomber The Log Magic Archer
Electro Wizard Magic Archer
Giant Skeleton
The Log Magic Archer
Electro Wizard Fire Spirit Magic Archer
Fire Spirit Electro Wizard Magic Archer
The Log
Knight Electro Wizard Magic Archer
The Log Bomber Magic Archer
Giant Skeleton
Giant Skeleton The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
Giant Skeleton The Log Electro Wizard Magic Archer

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