My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Battle Healer Magic Archer Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Ice Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers Giant Skeleton Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Giant Skeleton Ram Rider
Giant Snowball
Fire Spirit Wall Breakers Lumberjack Ram Rider
Zap
Fire Spirit Inferno Tower Wall Breakers Ram Rider
Barbarian Barrel
Fire Spirit Inferno Tower Wall Breakers Giant Skeleton Ice Wizard Lumberjack
The Log
Fire Spirit Wall Breakers Giant Skeleton Lumberjack Ram Rider
Earthquake
Inferno Tower
Arrows
Fire Spirit Wall Breakers
Royal Delivery
Fire Spirit Wall Breakers Giant Skeleton Ice Wizard Lumberjack Ram Rider
Fireball
Inferno Tower Wall Breakers Ice Wizard Lumberjack Ram Rider
Poison
Inferno Tower Ice Wizard
Lightning
Inferno Tower Ice Wizard Lumberjack Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers The Log Ice Wizard Lumberjack Inferno Tower Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Wall Breakers The Log Ice Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Wall Breakers Giant Skeleton Lumberjack Ram Rider
Inferno Tower
Wall Breakers
Fire Spirit The Log
Giant Skeleton
Fire Spirit The Log Ice Wizard Lumberjack
The Log
Wall Breakers Giant Skeleton Lumberjack Ram Rider
Ice Wizard
Giant Skeleton Lumberjack Ram Rider
Lumberjack
Fire Spirit Giant Skeleton The Log Ice Wizard Ram Rider
Ram Rider
Fire Spirit The Log Ice Wizard Lumberjack

Defense Synergies 1 13

Fire Spirit
Inferno Tower Giant Skeleton The Log
Inferno Tower
The Log Fire Spirit Ice Wizard Lumberjack
Wall Breakers
Giant Skeleton
Fire Spirit The Log Ice Wizard Lumberjack
The Log
Inferno Tower Fire Spirit Giant Skeleton Ice Wizard Lumberjack Ram Rider
Ice Wizard
Inferno Tower Giant Skeleton The Log Lumberjack
Lumberjack
Inferno Tower Giant Skeleton The Log Ice Wizard Ram Rider
Ram Rider
The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log Ram Rider
Inferno Tower Lumberjack The Log Ice Wizard Ram Rider
Inferno Tower Lumberjack Ram Rider Fire Spirit Giant Skeleton Ice Wizard
Inferno Tower Lumberjack Ice Wizard Ram Rider
Giant Skeleton The Log Lumberjack
The Log Fire Spirit Ice Wizard Lumberjack
Inferno Tower Ram Rider Fire Spirit Ice Wizard
Inferno Tower Giant Skeleton The Log Ram Rider
Inferno Tower Ice Wizard Lumberjack
Fire Spirit Inferno Tower Giant Skeleton Ice Wizard Lumberjack
Ice Wizard Giant Skeleton The Log Lumberjack Ram Rider
Inferno Tower Ice Wizard Ram Rider
Inferno Tower Lumberjack Fire Spirit Giant Skeleton The Log Ice Wizard Ram Rider
Fire Spirit The Log Lumberjack
Inferno Tower Lumberjack Ram Rider
Inferno Tower The Log Lumberjack Ram Rider
Inferno Tower Lumberjack
Fire Spirit The Log Ice Wizard Lumberjack Ram Rider
The Log Fire Spirit Giant Skeleton Ice Wizard Lumberjack Ram Rider
Inferno Tower Lumberjack Ram Rider
Fire Spirit Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Inferno Tower Giant Skeleton
The Log Lumberjack
Giant Skeleton Lumberjack Inferno Tower The Log Ram Rider
Giant Skeleton Lumberjack Inferno Tower The Log Ram Rider
Inferno Tower Giant Skeleton Lumberjack Ram Rider
Fire Spirit Ice Wizard Ram Rider
Inferno Tower Giant Skeleton Ice Wizard Lumberjack Ram Rider
Inferno Tower Giant Skeleton Lumberjack
Giant Skeleton Inferno Tower The Log
Inferno Tower
Inferno Tower Giant Skeleton Lumberjack
Giant Skeleton The Log
Giant Skeleton Inferno Tower Lumberjack Ram Rider
Inferno Tower Giant Skeleton The Log Lumberjack
Inferno Tower Giant Skeleton The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log Ice Wizard Ram Rider
Giant Skeleton The Log
Giant Skeleton The Log
Fire Spirit The Log
Fire Spirit Ice Wizard Ram Rider
Fire Spirit The Log
The Log Fire Spirit Ice Wizard Ram Rider
The Log Ram Rider
Fire Spirit Lumberjack
The Log Ram Rider
Fire Spirit
Fire Spirit The Log
The Log
The Log
The Log
Fire Spirit The Log
Fire Spirit The Log
Giant Skeleton The Log
The Log
The Log
The Log Fire Spirit Ice Wizard
The Log Ice Wizard Ram Rider
The Log Ram Rider
The Log
Fire Spirit Ice Wizard
The Log
Giant Skeleton
The Log
Fire Spirit
Fire Spirit Ice Wizard Ram Rider
The Log
Lumberjack
The Log
Giant Skeleton
Giant Skeleton The Log
Giant Skeleton The Log

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