My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Balloon Bowler Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Heal Spirit Balloon Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Fire Spirit Zappies Balloon
Zap
Fire Spirit Zappies Balloon
Barbarian Barrel
Fire Spirit Heal Spirit Zappies Giant Skeleton Magic Archer
The Log
Fire Spirit Heal Spirit Zappies Giant Skeleton
Earthquake
Zappies
Arrows
Fire Spirit Heal Spirit Zappies
Royal Delivery
Fire Spirit Heal Spirit Zappies Balloon Bowler Giant Skeleton Magic Archer
Fireball
Zappies Balloon Bowler Magic Archer
Poison
Zappies Balloon Magic Archer
Lightning
Balloon Bowler Magic Archer
Rocket
Balloon Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Bowler Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit Bowler Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Fireball Zappies Magic Archer Balloon Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Heal Spirit Fireball Zappies

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Bowler Giant Skeleton
Heal Spirit
Balloon Zappies Bowler Giant Skeleton
Fireball
Magic Archer
Zappies
Heal Spirit Balloon Bowler Giant Skeleton
Balloon
Heal Spirit Fire Spirit Zappies Giant Skeleton Magic Archer
Bowler
Fire Spirit Heal Spirit Zappies Magic Archer
Giant Skeleton
Fire Spirit Heal Spirit Zappies Balloon Magic Archer
Magic Archer
Fireball Balloon Bowler Giant Skeleton

Defense Synergies 0 5

Fire Spirit
Giant Skeleton
Heal Spirit
Fireball
Zappies
Zappies
Fireball Bowler Giant Skeleton
Balloon
Bowler
Zappies
Giant Skeleton
Fire Spirit Zappies Magic Archer
Magic Archer
Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Zappies Magic Archer
Zappies
Bowler Fire Spirit Zappies Giant Skeleton
Zappies Bowler
Fireball Bowler Giant Skeleton
Fireball Bowler Fire Spirit Zappies Magic Archer
Fire Spirit Fireball Zappies Magic Archer
Bowler Fireball Giant Skeleton Magic Archer
Zappies
Fire Spirit Zappies Bowler Giant Skeleton
Fireball Zappies Bowler Giant Skeleton Magic Archer
Fireball Zappies Magic Archer
Bowler Fire Spirit Fireball Zappies Giant Skeleton
Fire Spirit Fireball Bowler Zappies Magic Archer
Zappies
Fireball Zappies Bowler
Fireball Zappies Bowler
Fire Spirit Fireball Zappies Bowler Magic Archer
Fire Spirit Fireball Zappies Bowler Giant Skeleton Magic Archer
Zappies
Bowler Fire Spirit Fireball Zappies Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Zappies Bowler Giant Skeleton
Fireball Bowler Magic Archer
Zappies Giant Skeleton Bowler
Bowler Giant Skeleton Fireball Zappies
Giant Skeleton Zappies Bowler
Fire Spirit Fireball Zappies Magic Archer
Fireball Zappies Bowler Giant Skeleton
Giant Skeleton Zappies
Giant Skeleton Fireball Zappies Magic Archer
Zappies
Zappies Bowler Giant Skeleton
Fireball Bowler Giant Skeleton
Bowler Giant Skeleton Fireball Zappies
Fireball Zappies Bowler Magic Archer
Zappies Fireball Bowler Giant Skeleton Magic Archer
Bowler Fireball Zappies Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Giant Skeleton
Fireball Bowler Magic Archer
Fireball Giant Skeleton Magic Archer
Fireball Giant Skeleton
Fireball Fire Spirit Bowler Magic Archer
Fireball Fire Spirit Magic Archer
Fire Spirit Bowler Magic Archer
Fireball Fire Spirit Bowler Magic Archer
Fireball
Fire Spirit Fireball Bowler
Fireball Bowler Magic Archer
Fireball Fire Spirit Magic Archer
Fire Spirit Fireball Bowler Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Bowler Magic Archer
Magic Archer Fireball Bowler
Fireball
Fire Spirit Fireball Bowler Magic Archer
Fire Spirit Fireball Bowler Magic Archer
Fireball Bowler Giant Skeleton Magic Archer
Fireball
Bowler
Fireball
Fire Spirit Fireball Bowler Magic Archer
Fireball Bowler Magic Archer
Fireball Bowler Magic Archer
Fireball Magic Archer
Fire Spirit Fireball Magic Archer
Fireball Zappies
Fireball Bowler
Fireball Magic Archer
Fireball Zappies Magic Archer
Giant Skeleton
Fireball Bowler Magic Archer
Fire Spirit Fireball Zappies Magic Archer
Fireball Fire Spirit Zappies Magic Archer
Fireball
Fireball Bowler Magic Archer
Fireball Bowler Magic Archer
Fireball Giant Skeleton
Fireball Zappies Bowler Giant Skeleton Magic Archer
Fireball Zappies Magic Archer
Fireball Bowler Giant Skeleton Magic Archer

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