My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Battle Ram Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin Mini P.E.K.K.A Battle Ram Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Battle Ram Clone Giant Skeleton
Giant Snowball
Bats Skeleton Barrel Dart Goblin Battle Ram Clone Lumberjack
Zap
Bats Skeleton Barrel Dart Goblin Battle Ram Clone
Barbarian Barrel
Skeleton Barrel Dart Goblin Battle Ram Clone Giant Skeleton Lumberjack
The Log
Skeleton Barrel Dart Goblin Mini P.E.K.K.A Battle Ram Clone Giant Skeleton Lumberjack
Earthquake
Clone
Arrows
Bats Skeleton Barrel Dart Goblin Clone
Royal Delivery
Bats Skeleton Barrel Dart Goblin Mini P.E.K.K.A Battle Ram Clone Giant Skeleton Lumberjack
Fireball
Skeleton Barrel Dart Goblin Battle Ram Clone Lumberjack
Poison
Bats Skeleton Barrel Dart Goblin Clone
Lightning
Mini P.E.K.K.A Battle Ram Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Mini P.E.K.K.A Battle Ram Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Barrel Dart Goblin Clone Mini P.E.K.K.A Battle Ram Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Skeleton Barrel Dart Goblin Clone

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Mini P.E.K.K.A Battle Ram Clone Lumberjack
Skeleton Barrel
Bats Clone Dart Goblin Mini P.E.K.K.A Battle Ram Giant Skeleton Lumberjack
Dart Goblin
Skeleton Barrel Battle Ram Giant Skeleton
Mini P.E.K.K.A
Bats Skeleton Barrel Giant Skeleton Lumberjack
Battle Ram
Bats Skeleton Barrel Dart Goblin Lumberjack
Clone
Skeleton Barrel Giant Skeleton Bats Lumberjack
Giant Skeleton
Bats Clone Skeleton Barrel Dart Goblin Mini P.E.K.K.A Lumberjack
Lumberjack
Bats Skeleton Barrel Mini P.E.K.K.A Battle Ram Clone Giant Skeleton

Defense Synergies 0 9

Bats
Dart Goblin Mini P.E.K.K.A Giant Skeleton Lumberjack
Skeleton Barrel
Dart Goblin
Dart Goblin
Bats Skeleton Barrel Mini P.E.K.K.A Giant Skeleton Lumberjack
Mini P.E.K.K.A
Bats Dart Goblin
Battle Ram
Clone
Giant Skeleton
Bats Dart Goblin Lumberjack
Lumberjack
Bats Dart Goblin Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Dart Goblin
Mini P.E.K.K.A Lumberjack Bats Dart Goblin
Mini P.E.K.K.A Lumberjack Bats Dart Goblin Giant Skeleton
Mini P.E.K.K.A Lumberjack Bats Dart Goblin
Mini P.E.K.K.A Giant Skeleton Lumberjack
Bats Dart Goblin Lumberjack
Bats Dart Goblin
Skeleton Barrel Dart Goblin Giant Skeleton
Mini P.E.K.K.A Lumberjack
Dart Goblin Mini P.E.K.K.A Giant Skeleton Lumberjack
Bats Dart Goblin Giant Skeleton Lumberjack
Bats Dart Goblin
Mini P.E.K.K.A Lumberjack Bats Giant Skeleton
Bats Dart Goblin Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Bats Mini P.E.K.K.A Lumberjack
Bats Dart Goblin Lumberjack
Bats Dart Goblin Giant Skeleton Lumberjack
Mini P.E.K.K.A Dart Goblin Lumberjack
Bats Dart Goblin Mini P.E.K.K.A Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Giant Skeleton
Skeleton Barrel Mini P.E.K.K.A Lumberjack
Giant Skeleton Lumberjack Bats Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Lumberjack Bats
Giant Skeleton Mini P.E.K.K.A Lumberjack
Bats Skeleton Barrel Dart Goblin
Mini P.E.K.K.A Bats Dart Goblin Giant Skeleton Lumberjack
Mini P.E.K.K.A Giant Skeleton Lumberjack
Giant Skeleton Bats Mini P.E.K.K.A
Dart Goblin
Bats Dart Goblin Mini P.E.K.K.A Giant Skeleton Lumberjack
Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Lumberjack
Dart Goblin
Bats Dart Goblin Mini P.E.K.K.A Giant Skeleton Lumberjack
Bats Dart Goblin Mini P.E.K.K.A Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Dart Goblin Giant Skeleton
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin Giant Skeleton
Skeleton Barrel Dart Goblin Giant Skeleton
Bats Skeleton Barrel Dart Goblin
Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Bats Mini P.E.K.K.A Lumberjack
Skeleton Barrel Dart Goblin
Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Bats Mini P.E.K.K.A
Skeleton Barrel Dart Goblin Mini P.E.K.K.A
Skeleton Barrel Dart Goblin
Giant Skeleton
Skeleton Barrel
Skeleton Barrel Dart Goblin
Skeleton Barrel
Skeleton Barrel Dart Goblin
Bats Dart Goblin
Bats Skeleton Barrel Dart Goblin
Mini P.E.K.K.A
Dart Goblin
Giant Skeleton
Skeleton Barrel Bats Dart Goblin
Dart Goblin
Dart Goblin Mini P.E.K.K.A Lumberjack
Skeleton Barrel Dart Goblin
Giant Skeleton
Dart Goblin
Bats Dart Goblin Giant Skeleton
Bats Dart Goblin
Skeleton Barrel Dart Goblin Giant Skeleton

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