My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

The Log Royal Ghost Bandit Inferno Dragon Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Giant Skeleton Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Skeleton Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Clone Giant Skeleton
Giant Snowball
Bats Goblin Gang Clone Lumberjack
Zap
Bats Goblin Gang Clone
Barbarian Barrel
Goblin Gang Valkyrie Wizard Clone Giant Skeleton Magic Archer Lumberjack
The Log
Goblin Gang Clone Giant Skeleton Lumberjack
Earthquake
Goblin Gang Clone
Arrows
Bats Goblin Gang Clone
Royal Delivery
Bats Goblin Gang Valkyrie Wizard Clone Giant Skeleton Magic Archer Lumberjack
Fireball
Goblin Gang Wizard Clone Magic Archer Lumberjack
Poison
Bats Goblin Gang Wizard Clone Magic Archer
Lightning
Valkyrie Wizard Magic Archer Lumberjack
Rocket
Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Clone Valkyrie Magic Archer Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Clone Valkyrie

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Clone Lumberjack
Goblin Gang
Valkyrie Clone Giant Skeleton
Valkyrie
Bats Lumberjack Goblin Gang Wizard Giant Skeleton Magic Archer
Wizard
Valkyrie Giant Skeleton Lumberjack
Clone
Giant Skeleton Bats Goblin Gang Magic Archer Lumberjack
Giant Skeleton
Bats Clone Goblin Gang Valkyrie Wizard Magic Archer Lumberjack
Magic Archer
Valkyrie Clone Giant Skeleton Lumberjack
Lumberjack
Valkyrie Bats Wizard Clone Giant Skeleton Magic Archer

Defense Synergies 0 15

Bats
Valkyrie Giant Skeleton Lumberjack
Goblin Gang
Valkyrie Giant Skeleton Magic Archer Lumberjack
Valkyrie
Bats Goblin Gang Wizard Magic Archer Lumberjack
Wizard
Valkyrie Giant Skeleton Lumberjack
Clone
Giant Skeleton
Bats Goblin Gang Wizard Magic Archer Lumberjack
Magic Archer
Goblin Gang Valkyrie Giant Skeleton Lumberjack
Lumberjack
Bats Goblin Gang Valkyrie Wizard Giant Skeleton Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Magic Archer
Lumberjack Bats Goblin Gang Valkyrie
Goblin Gang Lumberjack Bats Valkyrie Giant Skeleton
Lumberjack Bats Goblin Gang Valkyrie
Valkyrie Giant Skeleton Lumberjack
Goblin Gang Bats Valkyrie Magic Archer Lumberjack
Bats Goblin Gang Wizard Magic Archer
Valkyrie Giant Skeleton Magic Archer
Goblin Gang Lumberjack
Goblin Gang Valkyrie Giant Skeleton Lumberjack
Bats Goblin Gang Valkyrie Wizard Giant Skeleton Magic Archer Lumberjack
Bats Goblin Gang Wizard Magic Archer
Lumberjack Bats Goblin Gang Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Bats Goblin Gang Magic Archer Lumberjack
Goblin Gang Lumberjack
Goblin Gang Lumberjack
Wizard Bats Goblin Gang Valkyrie Lumberjack
Bats Goblin Gang Valkyrie Wizard Magic Archer Lumberjack
Valkyrie Wizard Bats Giant Skeleton Magic Archer Lumberjack
Lumberjack
Goblin Gang Valkyrie Wizard Bats Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Giant Skeleton
Goblin Gang Valkyrie Wizard Magic Archer Lumberjack
Goblin Gang Giant Skeleton Lumberjack Bats Valkyrie
Goblin Gang Valkyrie Giant Skeleton Lumberjack Bats
Giant Skeleton Goblin Gang Valkyrie Lumberjack
Wizard Bats Goblin Gang Magic Archer
Goblin Gang Bats Valkyrie Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Lumberjack
Giant Skeleton Bats Valkyrie Magic Archer
Goblin Gang
Bats Valkyrie Giant Skeleton Lumberjack
Valkyrie Giant Skeleton
Giant Skeleton Goblin Gang Valkyrie Wizard Lumberjack
Wizard Valkyrie Magic Archer
Goblin Gang Bats Valkyrie Giant Skeleton Magic Archer Lumberjack
Bats Valkyrie Wizard Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Giant Skeleton
Magic Archer
Giant Skeleton Magic Archer
Valkyrie Giant Skeleton
Wizard Valkyrie Magic Archer
Wizard Bats Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard
Bats Goblin Gang Lumberjack
Valkyrie Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Magic Archer
Magic Archer
Wizard Magic Archer
Magic Archer Wizard
Bats
Wizard Magic Archer
Valkyrie Wizard Magic Archer
Giant Skeleton Magic Archer
Wizard
Valkyrie Wizard Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Bats Wizard Magic Archer
Bats Wizard
Wizard Magic Archer
Magic Archer
Giant Skeleton
Wizard Magic Archer
Bats Goblin Gang Magic Archer
Wizard Magic Archer
Goblin Gang Valkyrie Wizard Magic Archer Lumberjack
Wizard Magic Archer
Giant Skeleton
Bats Goblin Gang Giant Skeleton Magic Archer
Bats Magic Archer
Giant Skeleton Magic Archer

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