My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Giant Skeleton
Giant Snowball
Mega Minion Skeleton Army Clone Baby Dragon
Zap
Skeleton Army Clone
Barbarian Barrel
Skeleton Army Clone Giant Skeleton
The Log
Skeleton Army Clone Giant Skeleton
Earthquake
Skeleton Army Clone
Arrows
Skeleton Army Clone
Royal Delivery
Mega Minion Skeleton Army Clone Baby Dragon Giant Skeleton
Fireball
Mega Minion Skeleton Army Clone Baby Dragon
Poison
Mega Minion Skeleton Army Clone
Lightning
Mega Minion Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Rage Skeleton Army Clone Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Arrows Mega Minion Skeleton Army Clone Baby Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Arrows Mega Minion

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Mega Minion Giant Skeleton
Mega Minion
Arrows Baby Dragon Giant Skeleton
Mirror
Arrows Skeleton Army Giant Skeleton
Rage
Giant Skeleton
Skeleton Army
Clone Mirror
Clone
Skeleton Army Giant Skeleton Baby Dragon
Baby Dragon
Mega Minion Clone Giant Skeleton
Giant Skeleton
Clone Arrows Mega Minion Mirror Rage Baby Dragon

Defense Synergies 2 7

Arrows
Mirror Mega Minion Giant Skeleton
Mega Minion
Arrows Skeleton Army Baby Dragon Giant Skeleton
Mirror
Arrows Skeleton Army
Rage
Skeleton Army
Mirror Mega Minion Giant Skeleton
Clone
Baby Dragon
Mega Minion Giant Skeleton
Giant Skeleton
Arrows Mega Minion Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon
Skeleton Army Mega Minion
Skeleton Army Mega Minion Giant Skeleton
Skeleton Army Mega Minion
Arrows Skeleton Army Giant Skeleton
Arrows Skeleton Army Mega Minion Baby Dragon
Mega Minion Arrows Baby Dragon
Arrows Baby Dragon Giant Skeleton
Skeleton Army
Skeleton Army Giant Skeleton
Skeleton Army Arrows Mega Minion Baby Dragon Giant Skeleton
Arrows Mega Minion Baby Dragon
Skeleton Army Giant Skeleton
Skeleton Army Arrows Mega Minion Baby Dragon
Skeleton Army
Skeleton Army
Arrows Skeleton Army
Arrows Mega Minion Skeleton Army Baby Dragon
Arrows Baby Dragon Mega Minion Giant Skeleton
Skeleton Army Arrows Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton
Arrows Mega Minion Baby Dragon
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton
Giant Skeleton Skeleton Army
Arrows Baby Dragon
Skeleton Army Mega Minion Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Mega Minion Skeleton Army Baby Dragon
Mega Minion Skeleton Army
Mega Minion Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton
Skeleton Army Baby Dragon
Skeleton Army Mega Minion Baby Dragon Giant Skeleton
Arrows Mega Minion Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Giant Skeleton
Arrows Baby Dragon
Arrows Baby Dragon Giant Skeleton
Arrows Giant Skeleton
Arrows Baby Dragon
Arrows Mega Minion Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Mega Minion Baby Dragon
Arrows Baby Dragon
Baby Dragon Giant Skeleton
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Mega Minion
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Mega Minion
Mega Minion
Arrows
Arrows
Giant Skeleton
Arrows
Skeleton Army
Arrows Mega Minion Baby Dragon
Arrows
Mega Minion Baby Dragon
Arrows Baby Dragon
Arrows Giant Skeleton
Mega Minion
Baby Dragon Giant Skeleton
Baby Dragon Giant Skeleton

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