My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone Giant Skeleton Night Witch
Giant Snowball
Minions Clone Lumberjack Night Witch
Zap
Minions Clone Night Witch
Barbarian Barrel
Clone Giant Skeleton Lumberjack Night Witch
The Log
Clone Giant Skeleton Lumberjack
Earthquake
Clone
Arrows
Minions Clone Night Witch
Royal Delivery
Minions Clone Giant Skeleton Lumberjack Night Witch
Fireball
Minions Clone Lumberjack Night Witch
Poison
Minions Clone Night Witch
Lightning
Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Tornado Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Minions Clone Tornado Lumberjack Night Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Minions Clone

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Clone Giant Skeleton Lumberjack
Mirror
The Log Tornado Giant Skeleton Lumberjack Night Witch
Clone
Giant Skeleton Night Witch Minions Lumberjack
Tornado
Mirror Giant Skeleton The Log Night Witch
Giant Skeleton
Clone Minions Mirror Tornado The Log Lumberjack Night Witch
The Log
Mirror Tornado Giant Skeleton Lumberjack
Lumberjack
Minions Mirror Clone Giant Skeleton The Log Night Witch
Night Witch
Clone Mirror Tornado Giant Skeleton Lumberjack

Defense Synergies 1 12

Minions
Giant Skeleton The Log Lumberjack
Mirror
Tornado The Log Lumberjack Night Witch
Clone
Tornado
Mirror Giant Skeleton The Log
Giant Skeleton
Minions Tornado The Log Lumberjack
The Log
Minions Mirror Tornado Giant Skeleton Lumberjack Night Witch
Lumberjack
Minions Mirror Giant Skeleton The Log
Night Witch
Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log
Lumberjack Minions The Log Night Witch
Tornado Lumberjack Minions Giant Skeleton Night Witch
Lumberjack Night Witch Minions
Tornado Giant Skeleton The Log Lumberjack
Tornado The Log Minions Lumberjack Night Witch
Minions Tornado Night Witch
Giant Skeleton The Log
Minions Tornado Lumberjack Night Witch
Tornado Giant Skeleton Lumberjack Night Witch
Minions Tornado Giant Skeleton The Log Lumberjack Night Witch
Minions Tornado Night Witch
Lumberjack Night Witch Minions Giant Skeleton The Log
Minions Tornado The Log Lumberjack Night Witch
Lumberjack
Tornado The Log Lumberjack
Minions Tornado Lumberjack Night Witch
Minions Tornado The Log Lumberjack Night Witch
Tornado The Log Minions Giant Skeleton Lumberjack
Tornado Lumberjack
Minions Giant Skeleton The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton
The Log Lumberjack
Giant Skeleton Lumberjack Minions The Log
Giant Skeleton Lumberjack Tornado The Log Night Witch
Giant Skeleton Lumberjack Night Witch
Minions Tornado
Minions Giant Skeleton Lumberjack Night Witch
Giant Skeleton Lumberjack
Giant Skeleton Minions Tornado The Log
Minions Giant Skeleton Lumberjack
Tornado Giant Skeleton The Log
Giant Skeleton Lumberjack Night Witch
Minions Tornado Giant Skeleton The Log Lumberjack Night Witch
Minions Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Tornado The Log
Giant Skeleton The Log
Giant Skeleton The Log
The Log
Minions Tornado
Tornado The Log
The Log Tornado
The Log Tornado
Minions Tornado Lumberjack Night Witch
Tornado The Log
Tornado
The Log
Minions
The Log
The Log
The Log
Tornado
Minions Night Witch
The Log
Tornado The Log
Minions Giant Skeleton The Log Night Witch
Tornado
Tornado The Log
The Log
Tornado The Log
The Log Tornado
Tornado The Log
Tornado The Log
Tornado Night Witch
Minions
Night Witch
The Log Night Witch
Giant Skeleton
The Log
Minions Night Witch
Tornado
The Log
Lumberjack
The Log
Tornado Giant Skeleton
Minions Tornado Giant Skeleton The Log
Tornado
Tornado Giant Skeleton The Log

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