My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone Giant Skeleton Night Witch
Giant Snowball
Minions Clone Night Witch
Zap
Minions Clone Night Witch
Barbarian Barrel
Clone Hunter Giant Skeleton Night Witch
The Log
Mini P.E.K.K.A Clone Hunter Giant Skeleton
Earthquake
Clone
Arrows
Minions Clone Night Witch
Royal Delivery
Minions Mini P.E.K.K.A Clone Hunter Giant Skeleton Night Witch
Fireball
Minions Clone Hunter Night Witch
Poison
Minions Clone Hunter Night Witch
Lightning
Mini P.E.K.K.A Hunter Night Witch
Rocket
Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Giant Skeleton Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Clone Fireball Mini P.E.K.K.A Hunter Night Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Clone Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mini P.E.K.K.A Clone Giant Skeleton
Fireball
The Log
Mini P.E.K.K.A
Minions Hunter Giant Skeleton The Log
Clone
Giant Skeleton Night Witch Minions
Hunter
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Clone Minions Mini P.E.K.K.A Hunter The Log Night Witch
The Log
Fireball Mini P.E.K.K.A Giant Skeleton
Night Witch
Clone Giant Skeleton

Defense Synergies 2 9

Minions
Hunter Giant Skeleton The Log
Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Fireball Hunter
Clone
Hunter
Minions Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton
Minions Hunter The Log
The Log
Fireball Mini P.E.K.K.A Minions Hunter Giant Skeleton Night Witch
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log
Mini P.E.K.K.A Hunter Minions The Log Night Witch
Mini P.E.K.K.A Hunter Minions Giant Skeleton Night Witch
Mini P.E.K.K.A Hunter Night Witch Minions
Fireball Mini P.E.K.K.A Giant Skeleton The Log
Fireball The Log Minions Hunter Night Witch
Minions Hunter Fireball Night Witch
Fireball Giant Skeleton The Log
Mini P.E.K.K.A Hunter Minions Night Witch
Mini P.E.K.K.A Hunter Giant Skeleton Night Witch
Minions Fireball Hunter Giant Skeleton The Log Night Witch
Minions Hunter Fireball Night Witch
Mini P.E.K.K.A Hunter Night Witch Minions Fireball Giant Skeleton The Log
Fireball Minions Mini P.E.K.K.A Hunter The Log Night Witch
Mini P.E.K.K.A Hunter
Fireball Mini P.E.K.K.A Hunter The Log
Minions Fireball Mini P.E.K.K.A Hunter Night Witch
Fireball Minions Hunter The Log Night Witch
Hunter The Log Minions Fireball Giant Skeleton
Mini P.E.K.K.A Hunter
Minions Fireball Mini P.E.K.K.A Hunter Giant Skeleton The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Giant Skeleton
Fireball Mini P.E.K.K.A Hunter The Log
Giant Skeleton Minions Mini P.E.K.K.A Hunter The Log
Mini P.E.K.K.A Hunter Giant Skeleton Fireball The Log Night Witch
Giant Skeleton Mini P.E.K.K.A Hunter Night Witch
Fireball Minions Hunter
Mini P.E.K.K.A Minions Fireball Hunter Giant Skeleton Night Witch
Mini P.E.K.K.A Giant Skeleton Hunter
Giant Skeleton Minions Fireball Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A Hunter Giant Skeleton
Fireball Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Fireball Hunter Night Witch
Fireball
Minions Fireball Mini P.E.K.K.A Hunter Giant Skeleton The Log Night Witch
Minions Fireball Mini P.E.K.K.A Hunter Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball The Log
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball The Log
Fireball Minions Hunter
The Log
Fireball The Log Hunter
Fireball The Log
Minions Fireball Mini P.E.K.K.A Night Witch
Fireball The Log
Fireball
Fireball Hunter The Log
Minions Fireball
Fireball The Log
Fireball Hunter The Log
Fireball The Log
Fireball
Minions Mini P.E.K.K.A Night Witch
Fireball Mini P.E.K.K.A Hunter The Log
Fireball The Log
Minions Fireball Giant Skeleton The Log Night Witch
Fireball
The Log
Fireball The Log
The Log Fireball Hunter
Fireball The Log Hunter
Fireball The Log
Fireball The Log
Fireball Hunter Night Witch
Minions Fireball
Fireball Mini P.E.K.K.A Night Witch
Fireball Hunter The Log Night Witch
Fireball
Giant Skeleton
Fireball The Log
Minions Fireball Night Witch
Fireball Hunter
The Log Fireball
Fireball Mini P.E.K.K.A Hunter
The Log Fireball
Fireball Giant Skeleton
Minions Fireball Giant Skeleton The Log
Fireball
Fireball Giant Skeleton The Log

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