My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Cannon Cart Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Cannon Cart Giant Skeleton
Giant Snowball
Fire Spirit Bats Furnace
Zap
Fire Spirit Bats Furnace Cannon Cart
Barbarian Barrel
Fire Spirit Furnace Cannon Cart Giant Skeleton
The Log
Fire Spirit Furnace Cannon Cart Giant Skeleton
Earthquake
Furnace
Arrows
Fire Spirit Bats Furnace
Royal Delivery
Fire Spirit Bats Cannon Cart Giant Skeleton
Fireball
Furnace Cannon Cart
Poison
Bats Furnace
Lightning
Furnace Cannon Cart
Rocket
Furnace Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rocket Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Bats Tornado Furnace Cannon Cart Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Bats Tornado

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Furnace Cannon Cart Giant Skeleton
Bats
Giant Skeleton Cannon Cart
Furnace
Fire Spirit Mirror Cannon Cart Giant Skeleton
Rocket
Tornado Mirror
Mirror
Furnace Rocket Tornado Cannon Cart Giant Skeleton
Tornado
Rocket Mirror Cannon Cart Giant Skeleton
Cannon Cart
Fire Spirit Bats Furnace Mirror Tornado
Giant Skeleton
Bats Fire Spirit Furnace Mirror Tornado

Defense Synergies 3 9

Fire Spirit
Tornado Giant Skeleton
Bats
Cannon Cart Giant Skeleton
Furnace
Mirror Tornado Cannon Cart
Rocket
Tornado
Mirror
Furnace Tornado
Tornado
Rocket Mirror Fire Spirit Furnace Cannon Cart Giant Skeleton
Cannon Cart
Bats Furnace Tornado Giant Skeleton
Giant Skeleton
Fire Spirit Bats Tornado Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart
Bats Furnace Cannon Cart
Furnace Rocket Tornado Fire Spirit Bats Cannon Cart Giant Skeleton
Bats Furnace Cannon Cart
Rocket Tornado Giant Skeleton
Tornado Fire Spirit Bats Furnace Cannon Cart
Bats Furnace Rocket Tornado Fire Spirit
Rocket Cannon Cart Giant Skeleton
Furnace Tornado
Tornado Fire Spirit Cannon Cart Giant Skeleton
Bats Furnace Tornado Cannon Cart Giant Skeleton
Bats Furnace Tornado
Furnace Fire Spirit Bats Rocket Cannon Cart Giant Skeleton
Fire Spirit Rocket Bats Furnace Tornado Cannon Cart
Furnace Cannon Cart
Rocket Tornado Furnace
Bats Furnace Tornado Cannon Cart
Fire Spirit Bats Furnace Tornado Cannon Cart
Furnace Tornado Fire Spirit Bats Cannon Cart Giant Skeleton
Tornado Cannon Cart
Fire Spirit Bats Furnace Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Cannon Cart Giant Skeleton
Rocket Cannon Cart
Giant Skeleton Bats Furnace Rocket Cannon Cart
Rocket Giant Skeleton Bats Tornado Cannon Cart
Giant Skeleton Cannon Cart
Fire Spirit Furnace Rocket Bats Tornado
Rocket Bats Furnace Cannon Cart Giant Skeleton
Giant Skeleton Cannon Cart
Rocket Giant Skeleton Bats Tornado Cannon Cart
Bats Cannon Cart Giant Skeleton
Rocket Tornado Giant Skeleton
Rocket Cannon Cart Giant Skeleton
Furnace Cannon Cart
Bats Furnace Rocket Tornado Cannon Cart Giant Skeleton
Bats Cannon Cart Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Tornado
Rocket Cannon Cart Giant Skeleton
Cannon Cart Rocket Giant Skeleton
Rocket Fire Spirit Furnace
Fire Spirit Bats Furnace Rocket Tornado
Fire Spirit Furnace Tornado
Fire Spirit Tornado
Tornado
Rocket Fire Spirit Bats Tornado
Rocket Tornado Cannon Cart
Fire Spirit Rocket Tornado
Rocket Fire Spirit Cannon Cart
Rocket Cannon Cart
Furnace Cannon Cart
Rocket Furnace Cannon Cart
Furnace Rocket Cannon Cart
Rocket Tornado
Bats Rocket
Rocket Fire Spirit
Rocket Fire Spirit Tornado
Rocket Giant Skeleton
Rocket Tornado
Rocket Tornado
Rocket Cannon Cart
Tornado Fire Spirit Furnace
Tornado
Tornado
Rocket Tornado
Fire Spirit Bats Furnace Tornado
Rocket Bats
Rocket
Rocket
Giant Skeleton
Rocket
Fire Spirit Bats Rocket Cannon Cart
Rocket Fire Spirit Tornado
Rocket Cannon Cart
Rocket Tornado Giant Skeleton
Cannon Cart
Bats Rocket Tornado Giant Skeleton
Bats Rocket Tornado
Rocket Tornado Cannon Cart Giant Skeleton

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