My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Tesla Elixir Collector Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Clone Giant Skeleton
Giant Snowball
Bomber Bats Goblin Gang Clone Witch
Zap
Bomber Bats Goblin Gang Clone Witch
Barbarian Barrel
Bomber Goblin Gang Tesla Clone Witch Giant Skeleton
The Log
Bomber Goblin Gang Clone Witch Giant Skeleton
Earthquake
Bomber Goblin Gang Tesla Elixir Collector Clone Witch
Arrows
Bomber Bats Goblin Gang Clone Witch
Royal Delivery
Bomber Bats Goblin Gang Clone Witch Giant Skeleton
Fireball
Bomber Goblin Gang Tesla Elixir Collector Clone Witch
Poison
Bomber Bats Goblin Gang Elixir Collector Clone Witch
Lightning
Tesla Elixir Collector Witch
Rocket
Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Gang Clone Tesla Witch Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Goblin Gang Clone

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Giant Skeleton
Bats
Giant Skeleton Bomber Clone
Goblin Gang
Clone Giant Skeleton
Tesla
Elixir Collector
Clone
Giant Skeleton Bats Goblin Gang Witch
Witch
Clone Giant Skeleton
Giant Skeleton
Bats Clone Bomber Goblin Gang Witch

Defense Synergies 1 6

Bomber
Bats Tesla
Bats
Bomber Tesla Giant Skeleton
Goblin Gang
Tesla Giant Skeleton
Tesla
Goblin Gang Bomber Bats
Elixir Collector
Clone
Witch
Giant Skeleton
Giant Skeleton
Bats Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla
Bomber Bats Goblin Gang Tesla Witch
Goblin Gang Tesla Witch Bomber Bats Giant Skeleton
Tesla Witch Bomber Bats Goblin Gang
Bomber Giant Skeleton
Goblin Gang Bomber Bats Tesla
Bats Tesla Goblin Gang Witch
Tesla Giant Skeleton
Tesla Witch Goblin Gang
Goblin Gang Bomber Tesla Giant Skeleton
Bats Goblin Gang Witch Bomber Tesla Giant Skeleton
Tesla Bats Goblin Gang Witch
Tesla Bomber Bats Goblin Gang Witch Giant Skeleton
Bomber Bats Goblin Gang Tesla Witch
Goblin Gang Tesla
Goblin Gang Tesla
Tesla Bomber Bats Goblin Gang Witch
Tesla Bomber Bats Goblin Gang Witch
Witch Bomber Bats Tesla Giant Skeleton
Tesla
Bomber Goblin Gang Bats Tesla Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Witch Giant Skeleton
Bomber Goblin Gang Tesla
Goblin Gang Giant Skeleton Bats Witch
Goblin Gang Giant Skeleton Bats Tesla
Giant Skeleton Goblin Gang Tesla Witch
Bats Goblin Gang Tesla Witch
Goblin Gang Bats Tesla Witch Giant Skeleton
Giant Skeleton Tesla
Giant Skeleton Bats Witch
Witch Goblin Gang Tesla
Bats Tesla Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Goblin Gang Tesla Witch
Bomber Tesla Witch
Goblin Gang Tesla Witch Bomber Bats Giant Skeleton
Bats Bomber Tesla Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Giant Skeleton
Giant Skeleton
Bomber
Bats Witch
Bomber Witch
Bats Goblin Gang
Bomber Witch
Bomber Bats
Bomber
Bomber Witch
Giant Skeleton
Bomber Witch
Witch
Witch
Witch
Bats Witch
Bats Witch
Bomber
Giant Skeleton
Bats Goblin Gang Witch
Witch
Goblin Gang
Bomber
Giant Skeleton
Bats Goblin Gang Witch Giant Skeleton
Bats Witch
Witch Giant Skeleton

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