My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Clone Giant Skeleton
Giant Snowball
Fire Spirit Bomber Hog Rider Clone
Zap
Fire Spirit Bomber Clone
Barbarian Barrel
Fire Spirit Bomber Wizard Clone Giant Skeleton
The Log
Fire Spirit Bomber Hog Rider Clone Giant Skeleton
Earthquake
Bomber Hog Rider Clone
Arrows
Fire Spirit Bomber Clone
Royal Delivery
Fire Spirit Bomber Hog Rider Wizard Clone Giant Skeleton
Fireball
Bomber Hog Rider Wizard Clone
Poison
Bomber Wizard Clone
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Clone Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Bomber Clone Tornado Hog Rider Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Bomber Clone

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant Skeleton
Bomber
Hog Rider Giant Skeleton
Hog Rider
Fire Spirit Bomber Wizard Mirror Tornado Giant Skeleton
Wizard
Tornado Hog Rider Giant Skeleton
Mirror
Hog Rider Tornado Giant Skeleton
Clone
Giant Skeleton
Tornado
Wizard Hog Rider Mirror Giant Skeleton
Giant Skeleton
Clone Fire Spirit Bomber Hog Rider Wizard Mirror Tornado

Defense Synergies 2 5

Fire Spirit
Tornado Giant Skeleton
Bomber
Tornado
Hog Rider
Wizard
Tornado Giant Skeleton
Mirror
Tornado
Clone
Tornado
Wizard Mirror Fire Spirit Bomber Giant Skeleton
Giant Skeleton
Fire Spirit Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Bomber
Tornado Fire Spirit Bomber Giant Skeleton
Bomber
Bomber Tornado Giant Skeleton
Tornado Fire Spirit Bomber
Tornado Fire Spirit Wizard
Giant Skeleton
Tornado
Tornado Fire Spirit Bomber Giant Skeleton
Bomber Wizard Tornado Giant Skeleton
Wizard Tornado
Fire Spirit Bomber Wizard Giant Skeleton
Fire Spirit Bomber Wizard Tornado
Tornado
Wizard Bomber Tornado
Fire Spirit Bomber Wizard Tornado
Wizard Tornado Fire Spirit Bomber Giant Skeleton
Tornado
Bomber Wizard Fire Spirit Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Bomber Wizard
Giant Skeleton
Giant Skeleton Tornado
Giant Skeleton
Fire Spirit Wizard Tornado
Giant Skeleton
Giant Skeleton
Giant Skeleton Tornado
Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton Wizard
Wizard Bomber
Bomber Tornado Giant Skeleton
Bomber Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Tornado
Giant Skeleton
Giant Skeleton
Bomber Wizard Fire Spirit
Wizard Fire Spirit Tornado
Fire Spirit Bomber Wizard Tornado
Fire Spirit Wizard Tornado
Wizard Tornado
Fire Spirit Tornado
Wizard Tornado
Fire Spirit Wizard Tornado
Fire Spirit
Bomber Wizard
Wizard
Tornado
Bomber
Fire Spirit Bomber Wizard
Fire Spirit Bomber Wizard Tornado
Giant Skeleton
Wizard Tornado
Tornado
Tornado Fire Spirit Bomber Wizard
Wizard Tornado
Wizard Tornado
Tornado
Fire Spirit Wizard Tornado
Wizard
Bomber Wizard
Giant Skeleton
Wizard
Fire Spirit
Fire Spirit Wizard Tornado
Wizard
Bomber Wizard
Tornado Giant Skeleton
Tornado Giant Skeleton
Tornado
Tornado Giant Skeleton

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