My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Ice Spirit Bomb Tower Wizard Giant Skeleton
The Log
Ice Spirit Hog Rider Giant Skeleton
Earthquake
Bomb Tower Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Hog Rider Wizard Giant Skeleton
Fireball
Bomb Tower Hog Rider Wizard
Poison
Bomb Tower Wizard
Lightning
Bomb Tower Wizard
Rocket
Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Bomb Tower Wizard Tornado Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Tornado Bomb Tower Hog Rider Poison Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Tornado Bomb Tower

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Giant Skeleton
Zap
Ice Spirit Hog Rider Tornado Poison Giant Skeleton
Bomb Tower
Hog Rider
Ice Spirit Zap Wizard Tornado Poison Giant Skeleton
Wizard
Tornado Hog Rider Giant Skeleton
Tornado
Zap Wizard Hog Rider Poison Giant Skeleton
Poison
Zap Hog Rider Tornado Giant Skeleton
Giant Skeleton
Ice Spirit Zap Hog Rider Wizard Tornado Poison

Defense Synergies 4 11

Ice Spirit
Zap Bomb Tower Wizard Tornado Poison Giant Skeleton
Zap
Ice Spirit Bomb Tower Tornado Poison Giant Skeleton
Bomb Tower
Zap Tornado Ice Spirit
Hog Rider
Wizard
Tornado Ice Spirit Giant Skeleton
Tornado
Bomb Tower Wizard Ice Spirit Zap Poison Giant Skeleton
Poison
Ice Spirit Zap Tornado
Giant Skeleton
Ice Spirit Zap Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Bomb Tower Ice Spirit Zap
Bomb Tower Tornado Giant Skeleton
Bomb Tower
Bomb Tower Tornado Poison Giant Skeleton
Tornado Zap Bomb Tower
Tornado Ice Spirit Zap Bomb Tower Wizard Poison
Zap Bomb Tower Poison Giant Skeleton
Bomb Tower Tornado
Tornado Ice Spirit Giant Skeleton
Poison Zap Bomb Tower Wizard Tornado Giant Skeleton
Zap Wizard Tornado Poison
Bomb Tower Ice Spirit Zap Wizard Giant Skeleton
Bomb Tower Wizard Ice Spirit Zap Tornado Poison
Bomb Tower
Bomb Tower Tornado Ice Spirit Zap
Bomb Tower Wizard Tornado Poison
Ice Spirit Bomb Tower Zap Wizard Tornado
Zap Bomb Tower Wizard Tornado Poison Ice Spirit Giant Skeleton
Bomb Tower Tornado
Wizard Bomb Tower Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton
Poison Zap Bomb Tower Wizard
Giant Skeleton Ice Spirit Zap Bomb Tower
Giant Skeleton Zap Tornado
Giant Skeleton
Wizard Poison Ice Spirit Zap Bomb Tower Tornado
Bomb Tower Giant Skeleton
Giant Skeleton Bomb Tower
Zap Giant Skeleton Ice Spirit Bomb Tower Tornado Poison
Bomb Tower Giant Skeleton
Zap Tornado Poison Giant Skeleton
Giant Skeleton Bomb Tower Wizard
Wizard Bomb Tower
Ice Spirit Zap Bomb Tower Tornado Poison Giant Skeleton
Poison Zap Bomb Tower Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton
Poison Zap Tornado
Poison Giant Skeleton
Poison Giant Skeleton
Wizard Poison Zap
Wizard Poison Ice Spirit Zap Tornado
Wizard Tornado Poison
Poison Ice Spirit Zap Wizard Tornado
Poison Zap Wizard Tornado
Tornado Poison
Poison Zap Wizard Tornado
Poison Zap Wizard Tornado
Poison
Poison
Zap Poison
Zap Wizard Poison
Wizard Poison
Tornado Poison
Zap Wizard Poison
Zap Wizard Tornado Poison
Poison Giant Skeleton
Wizard Tornado Poison
Tornado
Zap Poison
Zap Tornado Poison Ice Spirit Wizard
Poison Zap Wizard Tornado
Zap Wizard Tornado Poison
Poison Zap Tornado
Poison Zap Wizard Tornado
Zap Ice Spirit Wizard Poison
Poison Zap Wizard
Zap Ice Spirit Poison
Giant Skeleton
Wizard Poison
Zap Ice Spirit
Poison Zap Wizard Tornado
Poison Wizard
Zap Wizard Poison
Zap Tornado Poison Giant Skeleton
Zap Ice Spirit Tornado Poison Giant Skeleton
Zap Tornado Poison
Poison Zap Tornado Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: