My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Goblin Barrel Giant Skeleton
Giant Snowball
Bomber Archers Goblin Gang Goblin Barrel
Zap
Bomber Archers Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Bomber Archers Goblin Gang Inferno Tower Goblin Barrel Giant Skeleton
The Log
Bomber Archers Goblin Gang Goblin Barrel Giant Skeleton
Earthquake
Bomber Archers Goblin Gang Inferno Tower Goblin Barrel
Arrows
Bomber Archers Goblin Gang Goblin Barrel
Royal Delivery
Bomber Archers Goblin Gang Goblin Barrel Giant Skeleton
Fireball
Bomber Archers Goblin Gang Inferno Tower Goblin Barrel
Poison
Bomber Archers Goblin Gang Inferno Tower
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Goblin Gang Goblin Barrel Tornado Inferno Tower Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Goblin Gang Goblin Barrel

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton
Archers
Giant Skeleton
Goblin Gang
Goblin Barrel Giant Skeleton
Inferno Tower
Rocket
Tornado
Goblin Barrel
Goblin Gang Giant Skeleton
Tornado
Rocket Giant Skeleton
Giant Skeleton
Bomber Archers Goblin Gang Goblin Barrel Tornado

Defense Synergies 2 8

Bomber
Tornado
Archers
Goblin Gang Inferno Tower Tornado Giant Skeleton
Goblin Gang
Inferno Tower Archers Giant Skeleton
Inferno Tower
Goblin Gang Archers Tornado
Rocket
Tornado
Goblin Barrel
Tornado
Rocket Bomber Archers Inferno Tower Giant Skeleton
Giant Skeleton
Archers Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Inferno Tower
Inferno Tower Bomber Goblin Gang
Goblin Gang Inferno Tower Rocket Tornado Bomber Archers Giant Skeleton
Inferno Tower Bomber Goblin Gang
Bomber Rocket Tornado Giant Skeleton
Goblin Gang Tornado Bomber Archers
Inferno Tower Rocket Tornado Archers Goblin Gang
Rocket Inferno Tower Giant Skeleton
Inferno Tower Goblin Gang Tornado
Goblin Gang Tornado Bomber Archers Inferno Tower Giant Skeleton
Archers Goblin Gang Bomber Tornado Giant Skeleton
Inferno Tower Archers Goblin Gang Tornado
Inferno Tower Bomber Goblin Gang Rocket Giant Skeleton
Bomber Rocket Goblin Gang Tornado
Inferno Tower Goblin Gang
Inferno Tower Rocket Tornado Goblin Gang
Bomber Goblin Gang Inferno Tower Tornado
Bomber Archers Goblin Gang Tornado
Tornado Bomber Archers Giant Skeleton
Inferno Tower Tornado
Bomber Goblin Gang Archers Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Inferno Tower Giant Skeleton
Bomber Archers Goblin Gang Rocket
Goblin Gang Giant Skeleton Inferno Tower Rocket
Goblin Gang Rocket Giant Skeleton Inferno Tower Tornado
Inferno Tower Giant Skeleton Goblin Gang
Rocket Archers Goblin Gang Tornado
Goblin Gang Rocket Archers Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton
Rocket Giant Skeleton Inferno Tower Tornado
Inferno Tower Goblin Gang
Inferno Tower Giant Skeleton
Rocket Tornado Giant Skeleton
Rocket Giant Skeleton Goblin Gang Inferno Tower
Bomber Archers
Goblin Gang Inferno Tower Bomber Archers Rocket Tornado Giant Skeleton
Bomber Archers Inferno Tower Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Tornado
Rocket Giant Skeleton
Rocket Giant Skeleton
Bomber Rocket
Rocket Tornado
Bomber Archers Tornado
Tornado
Tornado
Rocket Goblin Gang Tornado
Rocket Tornado
Archers Rocket Tornado
Rocket
Rocket
Rocket Bomber
Rocket
Rocket Tornado
Bomber Rocket
Rocket Bomber Archers
Rocket Bomber Tornado
Rocket Giant Skeleton
Rocket Tornado
Rocket Tornado
Rocket
Tornado Bomber
Tornado
Tornado
Rocket Tornado
Archers Tornado
Rocket
Bomber Rocket
Rocket
Giant Skeleton
Rocket
Archers Goblin Gang Rocket
Rocket Archers Tornado
Goblin Gang Rocket
Bomber
Rocket Tornado Giant Skeleton
Goblin Gang Rocket Tornado Giant Skeleton
Rocket Tornado
Rocket Tornado Giant Skeleton

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