My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Hog Rider Giant Skeleton Inferno Dragon
Giant Snowball
Minions Goblin Gang Barbarians Minion Horde Hog Rider Inferno Dragon
Zap
Minions Goblin Gang Minion Horde Inferno Dragon
Barbarian Barrel
Goblin Gang Barbarians Giant Skeleton
The Log
Goblin Gang Barbarians Hog Rider Giant Skeleton
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Minions Goblin Gang Minion Horde
Royal Delivery
Minions Goblin Gang Barbarians Minion Horde Hog Rider Giant Skeleton Inferno Dragon
Fireball
Minions Goblin Gang Barbarians Minion Horde Hog Rider Inferno Dragon
Poison
Minions Goblin Gang Barbarians Minion Horde
Lightning
Inferno Dragon
Rocket
Barbarians Minion Horde Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Hog Rider Inferno Dragon Barbarians Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Minion Horde Giant Skeleton
Minions
Hog Rider Zap Giant Skeleton Inferno Dragon
Goblin Gang
Hog Rider Giant Skeleton
Barbarians
Hog Rider
Minion Horde
Zap Hog Rider Giant Skeleton
Hog Rider
Zap Minions Goblin Gang Barbarians Minion Horde Giant Skeleton
Giant Skeleton
Zap Minions Goblin Gang Minion Horde Hog Rider
Inferno Dragon
Minions

Defense Synergies 0 11

Zap
Minions Goblin Gang Barbarians Minion Horde Giant Skeleton Inferno Dragon
Minions
Zap Giant Skeleton
Goblin Gang
Zap Barbarians Giant Skeleton Inferno Dragon
Barbarians
Zap Goblin Gang Minion Horde
Minion Horde
Zap Barbarians
Hog Rider
Giant Skeleton
Zap Minions Goblin Gang
Inferno Dragon
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde
Barbarians Minion Horde Inferno Dragon Zap Minions Goblin Gang
Goblin Gang Barbarians Minion Horde Minions Giant Skeleton Inferno Dragon
Barbarians Minion Horde Inferno Dragon Minions Goblin Gang
Barbarians Giant Skeleton
Goblin Gang Zap Minions
Minions Minion Horde Inferno Dragon Zap Goblin Gang
Zap Barbarians Giant Skeleton
Barbarians Minion Horde Inferno Dragon Minions Goblin Gang
Goblin Gang Barbarians Minion Horde Giant Skeleton
Minions Goblin Gang Barbarians Minion Horde Zap Giant Skeleton
Minions Minion Horde Inferno Dragon Zap Goblin Gang
Barbarians Minion Horde Zap Minions Goblin Gang Giant Skeleton
Zap Minions Goblin Gang Barbarians Minion Horde
Barbarians Inferno Dragon Goblin Gang Minion Horde
Barbarians Minion Horde Zap Goblin Gang Inferno Dragon
Barbarians Minion Horde Minions Goblin Gang
Zap Minions Goblin Gang Barbarians Minion Horde
Zap Minions Barbarians Giant Skeleton Inferno Dragon
Barbarians Inferno Dragon
Goblin Gang Minions Barbarians Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Giant Skeleton
Zap Goblin Gang Inferno Dragon
Goblin Gang Barbarians Giant Skeleton Zap Minions Minion Horde
Goblin Gang Giant Skeleton Zap Barbarians Minion Horde
Barbarians Giant Skeleton Goblin Gang Minion Horde Inferno Dragon
Zap Minions Goblin Gang Minion Horde
Goblin Gang Minions Barbarians Minion Horde Giant Skeleton
Giant Skeleton Barbarians Minion Horde Inferno Dragon
Zap Minion Horde Giant Skeleton Minions Barbarians Inferno Dragon
Goblin Gang Barbarians Minion Horde Inferno Dragon
Inferno Dragon Minions Barbarians Minion Horde Giant Skeleton
Zap Barbarians Giant Skeleton
Barbarians Giant Skeleton Goblin Gang Minion Horde
Barbarians Minion Horde
Goblin Gang Barbarians Zap Minions Minion Horde Giant Skeleton Inferno Dragon
Minions Zap Barbarians Minion Horde Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Zap
Minion Horde Giant Skeleton
Barbarians Giant Skeleton
Zap Minion Horde
Zap Minions Minion Horde
Minion Horde
Zap
Zap
Minions Goblin Gang Minion Horde
Zap Minion Horde
Zap
Minions Minion Horde
Zap
Zap Minion Horde
Minion Horde
Minions Minion Horde
Zap
Zap
Minions Minion Horde Giant Skeleton
Zap Barbarians Minion Horde
Zap
Minion Horde Inferno Dragon
Zap
Zap
Zap
Zap Minion Horde
Zap Minions Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde Giant Skeleton
Zap Minion Horde Minions Goblin Gang Barbarians
Zap
Goblin Gang Minion Horde
Zap
Zap Giant Skeleton
Minion Horde
Zap Minions Goblin Gang Minion Horde Giant Skeleton
Zap
Zap Giant Skeleton

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