My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Giant Skeleton
Giant Snowball
Goblin Gang Baby Dragon Balloon
Zap
Goblin Gang Inferno Tower Balloon
Barbarian Barrel
Goblin Gang Inferno Tower Wizard Giant Skeleton
The Log
Goblin Gang Giant Skeleton
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Baby Dragon Balloon Giant Skeleton
Fireball
Goblin Gang Inferno Tower Wizard Baby Dragon Balloon
Poison
Goblin Gang Inferno Tower Wizard Balloon
Lightning
Inferno Tower Wizard Baby Dragon Balloon
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Fireball Baby Dragon Inferno Tower Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Goblin Gang Fireball Baby Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Balloon Giant Skeleton
Fireball
Baby Dragon
Inferno Tower
Wizard
Rage Balloon Giant Skeleton
Rage
Balloon Wizard Giant Skeleton
Baby Dragon
Goblin Gang Fireball Balloon Giant Skeleton
Balloon
Rage Goblin Gang Wizard Baby Dragon Giant Skeleton
Giant Skeleton
Goblin Gang Wizard Rage Baby Dragon Balloon

Defense Synergies 1 5

Goblin Gang
Inferno Tower Giant Skeleton
Fireball
Inferno Tower
Inferno Tower
Goblin Gang Fireball Baby Dragon
Wizard
Giant Skeleton
Rage
Baby Dragon
Inferno Tower Giant Skeleton
Balloon
Giant Skeleton
Goblin Gang Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard Baby Dragon
Inferno Tower Goblin Gang
Goblin Gang Inferno Tower Giant Skeleton
Inferno Tower Goblin Gang
Fireball Giant Skeleton
Goblin Gang Fireball Baby Dragon
Inferno Tower Goblin Gang Fireball Wizard Baby Dragon
Fireball Inferno Tower Baby Dragon Giant Skeleton
Inferno Tower Goblin Gang
Goblin Gang Inferno Tower Giant Skeleton
Goblin Gang Fireball Wizard Baby Dragon Giant Skeleton
Inferno Tower Goblin Gang Fireball Wizard Baby Dragon
Inferno Tower Goblin Gang Fireball Wizard Giant Skeleton
Fireball Wizard Goblin Gang Baby Dragon
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball
Wizard Goblin Gang Fireball Inferno Tower
Fireball Goblin Gang Wizard Baby Dragon
Wizard Baby Dragon Fireball Giant Skeleton
Inferno Tower
Goblin Gang Wizard Fireball Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Inferno Tower Giant Skeleton
Fireball Goblin Gang Wizard Baby Dragon
Goblin Gang Giant Skeleton Inferno Tower
Goblin Gang Giant Skeleton Fireball Inferno Tower
Inferno Tower Giant Skeleton Goblin Gang
Fireball Wizard Goblin Gang Baby Dragon
Goblin Gang Fireball Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton
Giant Skeleton Fireball Inferno Tower Baby Dragon
Inferno Tower Goblin Gang
Inferno Tower Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Goblin Gang Fireball Inferno Tower Wizard
Wizard Fireball Baby Dragon
Goblin Gang Inferno Tower Fireball Baby Dragon Giant Skeleton
Fireball Inferno Tower Wizard Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Giant Skeleton
Fireball Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Goblin Gang Fireball
Fireball Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball Wizard
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Giant Skeleton
Fireball Wizard
Goblin Gang Fireball
Fireball Wizard Baby Dragon
Fireball
Fireball Goblin Gang Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Giant Skeleton
Goblin Gang Fireball Baby Dragon Giant Skeleton
Fireball
Fireball Baby Dragon Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: