My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Bomb Tower Witch Giant Skeleton Ice Wizard
The Log
Witch Giant Skeleton
Earthquake
Bomb Tower Witch
Arrows
Witch
Royal Delivery
Witch Balloon Giant Skeleton Ice Wizard
Fireball
Bomb Tower Witch Balloon Ice Wizard
Poison
Bomb Tower Witch Balloon Ice Wizard
Lightning
Bomb Tower Witch Balloon Ice Wizard
Rocket
Bomb Tower Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Freeze Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Tornado Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Bomb Tower Freeze Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Ice Wizard Bomb Tower

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon Freeze Witch Giant Skeleton Ice Wizard
Bomb Tower
Tornado
Zap Freeze Witch Balloon Giant Skeleton Ice Wizard
Freeze
Balloon Zap Tornado
Witch
Zap Tornado Giant Skeleton
Balloon
Zap Freeze Tornado Giant Skeleton Ice Wizard
Giant Skeleton
Zap Tornado Witch Balloon Ice Wizard
Ice Wizard
Zap Tornado Balloon Giant Skeleton

Defense Synergies 3 10

Zap
Bomb Tower Tornado Witch Giant Skeleton Ice Wizard
Bomb Tower
Zap Tornado Ice Wizard
Tornado
Bomb Tower Ice Wizard Zap Witch Giant Skeleton
Freeze
Witch
Zap Tornado Giant Skeleton Ice Wizard
Balloon
Giant Skeleton
Zap Tornado Witch Ice Wizard
Ice Wizard
Tornado Zap Bomb Tower Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Bomb Tower Zap Witch Ice Wizard
Bomb Tower Tornado Witch Freeze Giant Skeleton Ice Wizard
Bomb Tower Witch Ice Wizard
Bomb Tower Tornado Giant Skeleton
Tornado Freeze Zap Bomb Tower Ice Wizard
Tornado Zap Bomb Tower Freeze Witch Ice Wizard
Zap Bomb Tower Giant Skeleton
Witch Bomb Tower Tornado Ice Wizard
Tornado Giant Skeleton Ice Wizard
Witch Ice Wizard Zap Bomb Tower Tornado Freeze Giant Skeleton
Zap Tornado Witch Ice Wizard
Bomb Tower Zap Freeze Witch Giant Skeleton Ice Wizard
Bomb Tower Zap Tornado Freeze Witch
Bomb Tower
Bomb Tower Tornado Zap Freeze
Bomb Tower Tornado Witch
Bomb Tower Zap Tornado Witch Ice Wizard
Zap Bomb Tower Tornado Freeze Witch Giant Skeleton Ice Wizard
Bomb Tower Tornado
Bomb Tower Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Giant Skeleton
Zap Bomb Tower
Giant Skeleton Zap Bomb Tower Witch
Giant Skeleton Zap Tornado
Giant Skeleton Witch
Zap Bomb Tower Tornado Freeze Witch Ice Wizard
Bomb Tower Witch Giant Skeleton Ice Wizard
Giant Skeleton Bomb Tower
Zap Freeze Giant Skeleton Bomb Tower Tornado Witch
Witch
Bomb Tower Witch Giant Skeleton
Zap Tornado Giant Skeleton
Giant Skeleton Bomb Tower Witch
Bomb Tower Witch
Witch Zap Bomb Tower Tornado Freeze Giant Skeleton
Zap Bomb Tower Freeze Witch Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton
Zap Tornado Ice Wizard
Giant Skeleton
Freeze Giant Skeleton
Zap
Zap Tornado Freeze Witch Ice Wizard
Tornado Witch
Zap Tornado Freeze Ice Wizard
Zap Tornado
Tornado
Zap Tornado
Zap Tornado
Freeze
Zap
Zap Witch
Tornado Freeze
Zap
Zap Tornado Witch
Giant Skeleton
Tornado
Tornado
Zap
Zap Tornado Freeze Witch Ice Wizard
Witch
Zap Tornado Witch Ice Wizard
Zap Tornado Witch
Zap Tornado
Zap Tornado Witch Ice Wizard
Zap Freeze Witch
Zap
Zap Freeze
Giant Skeleton
Zap Freeze Witch
Zap Tornado Witch Ice Wizard
Freeze
Zap
Zap Tornado Giant Skeleton
Zap Tornado Freeze Witch Giant Skeleton
Zap Tornado Witch
Zap Tornado Freeze Witch Giant Skeleton

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