My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Furnace Balloon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon Giant Skeleton
Giant Snowball
Mega Minion Furnace Clone Balloon
Zap
Furnace Clone Balloon
Barbarian Barrel
Furnace Clone Giant Skeleton Electro Wizard
The Log
Furnace Clone Giant Skeleton
Earthquake
Furnace Clone
Arrows
Furnace Clone
Royal Delivery
Mega Minion Clone Balloon Giant Skeleton Electro Wizard
Fireball
Mega Minion Furnace Clone Balloon Electro Wizard
Poison
Mega Minion Furnace Clone Balloon Electro Wizard
Lightning
Mega Minion Furnace Balloon Electro Wizard
Rocket
Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Mega Minion Clone Furnace Electro Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Mega Minion Clone

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Furnace Balloon Giant Skeleton
Furnace
Mega Minion Mirror Balloon Giant Skeleton
Mirror
The Log Furnace Balloon Giant Skeleton
Clone
Balloon Giant Skeleton Electro Wizard
Balloon
Clone Mega Minion Furnace Mirror Giant Skeleton The Log Electro Wizard
Giant Skeleton
Clone Mega Minion Furnace Mirror Balloon The Log Electro Wizard
The Log
Mirror Balloon Giant Skeleton
Electro Wizard
Clone Balloon Giant Skeleton

Defense Synergies 1 10

Mega Minion
Furnace Giant Skeleton The Log Electro Wizard
Furnace
Mirror Mega Minion Electro Wizard
Mirror
Furnace The Log Electro Wizard
Clone
Balloon
Giant Skeleton
Mega Minion The Log Electro Wizard
The Log
Mega Minion Mirror Giant Skeleton Electro Wizard
Electro Wizard
Mega Minion Furnace Mirror Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log Electro Wizard
Mega Minion Furnace The Log Electro Wizard
Furnace Mega Minion Giant Skeleton Electro Wizard
Mega Minion Furnace Electro Wizard
Giant Skeleton The Log
The Log Mega Minion Furnace Electro Wizard
Mega Minion Furnace Electro Wizard
Giant Skeleton The Log Electro Wizard
Furnace
Giant Skeleton Electro Wizard
Electro Wizard Mega Minion Furnace Giant Skeleton The Log
Mega Minion Furnace Electro Wizard
Furnace Giant Skeleton The Log Electro Wizard
Mega Minion Furnace The Log Electro Wizard
Furnace Electro Wizard
Furnace The Log Electro Wizard
Furnace Electro Wizard
Mega Minion Furnace The Log Electro Wizard
Furnace The Log Mega Minion Giant Skeleton Electro Wizard
Electro Wizard
Furnace Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Giant Skeleton Electro Wizard
Electro Wizard Mega Minion The Log
Giant Skeleton Furnace The Log Electro Wizard
Giant Skeleton The Log Electro Wizard
Giant Skeleton
Furnace Electro Wizard
Mega Minion Furnace Giant Skeleton Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard Mega Minion The Log
Mega Minion
Mega Minion Giant Skeleton
Giant Skeleton The Log Electro Wizard
Giant Skeleton
Furnace
Electro Wizard Mega Minion Furnace Giant Skeleton The Log
Mega Minion Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log Electro Wizard
Giant Skeleton The Log
Giant Skeleton The Log
Furnace The Log
Mega Minion Furnace
Furnace The Log
The Log
The Log
Electro Wizard
The Log Electro Wizard
The Log
Furnace The Log
Furnace The Log
Furnace The Log
Mega Minion The Log Electro Wizard
The Log
Giant Skeleton The Log
The Log
The Log
The Log Furnace
Mega Minion
The Log Electro Wizard
The Log
The Log
Furnace Electro Wizard
Electro Wizard Mega Minion
Mega Minion
The Log
Electro Wizard
Giant Skeleton
The Log
Electro Wizard
Mega Minion Electro Wizard
The Log
Mega Minion Electro Wizard
The Log
Giant Skeleton
Mega Minion
Giant Skeleton The Log Electro Wizard
Electro Wizard
Giant Skeleton The Log Electro Wizard

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