My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Giant Skeleton Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Sparky
Giant Snowball
Goblin Gang Mega Minion Baby Dragon
Zap
Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Giant Skeleton Royal Ghost Sparky
The Log
Goblin Gang Giant Skeleton Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Baby Dragon Giant Skeleton Royal Ghost Sparky
Fireball
Goblin Gang Mega Minion Baby Dragon Sparky
Poison
Goblin Gang Mega Minion Sparky
Lightning
Mega Minion Baby Dragon Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Baby Dragon Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Tornado Baby Dragon Giant Skeleton Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Mega Minion Tornado Royal Ghost Baby Dragon Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Mega Minion Tornado

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Mega Minion Giant Skeleton
Goblin Gang
Baby Dragon Giant Skeleton Royal Ghost Sparky
Mega Minion
Arrows Baby Dragon Giant Skeleton Sparky
Tornado
Baby Dragon Sparky Giant Skeleton
Baby Dragon
Tornado Goblin Gang Mega Minion Giant Skeleton Sparky
Giant Skeleton
Arrows Goblin Gang Mega Minion Tornado Baby Dragon Sparky
Royal Ghost
Goblin Gang
Sparky
Arrows Tornado Goblin Gang Mega Minion Baby Dragon Giant Skeleton

Defense Synergies 1 14

Arrows
Mega Minion Tornado Giant Skeleton Sparky
Goblin Gang
Giant Skeleton Sparky
Mega Minion
Arrows Tornado Baby Dragon Giant Skeleton Sparky
Tornado
Sparky Arrows Mega Minion Baby Dragon Giant Skeleton Sparky
Baby Dragon
Mega Minion Tornado Giant Skeleton
Giant Skeleton
Arrows Goblin Gang Mega Minion Tornado Baby Dragon
Royal Ghost
Sparky
Tornado Arrows Goblin Gang Mega Minion Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon Sparky
Sparky Goblin Gang Mega Minion
Goblin Gang Tornado Sparky Mega Minion Giant Skeleton
Sparky Goblin Gang Mega Minion
Arrows Tornado Giant Skeleton Sparky
Arrows Goblin Gang Tornado Mega Minion Baby Dragon Royal Ghost
Mega Minion Tornado Arrows Goblin Gang Baby Dragon
Arrows Baby Dragon Giant Skeleton Sparky
Sparky Goblin Gang Tornado
Goblin Gang Tornado Giant Skeleton Royal Ghost Sparky
Goblin Gang Arrows Mega Minion Tornado Baby Dragon Giant Skeleton Royal Ghost
Arrows Mega Minion Goblin Gang Tornado Baby Dragon
Sparky Goblin Gang Giant Skeleton
Sparky Arrows Goblin Gang Mega Minion Tornado Baby Dragon Royal Ghost
Sparky Goblin Gang
Tornado Goblin Gang Sparky
Sparky Arrows Goblin Gang Tornado
Arrows Goblin Gang Mega Minion Tornado Baby Dragon Royal Ghost
Arrows Tornado Baby Dragon Mega Minion Giant Skeleton Royal Ghost
Sparky Tornado
Goblin Gang Royal Ghost Arrows Baby Dragon Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton Royal Ghost Sparky
Arrows Goblin Gang Mega Minion Baby Dragon Royal Ghost
Goblin Gang Giant Skeleton Sparky
Goblin Gang Giant Skeleton Tornado Sparky
Giant Skeleton Goblin Gang Sparky
Arrows Goblin Gang Tornado Baby Dragon
Goblin Gang Sparky Mega Minion Giant Skeleton
Giant Skeleton Sparky
Giant Skeleton Mega Minion Tornado Baby Dragon Sparky
Goblin Gang Mega Minion Sparky
Mega Minion Giant Skeleton Sparky
Arrows Tornado Giant Skeleton
Giant Skeleton Goblin Gang Sparky
Baby Dragon Sparky
Goblin Gang Sparky Mega Minion Tornado Baby Dragon Giant Skeleton
Arrows Mega Minion Baby Dragon Giant Skeleton Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Giant Skeleton Royal Ghost Sparky
Arrows Tornado Baby Dragon Royal Ghost
Arrows Baby Dragon Giant Skeleton Sparky
Arrows Giant Skeleton Sparky
Arrows Baby Dragon Sparky
Arrows Mega Minion Tornado Baby Dragon
Arrows Tornado Baby Dragon Sparky
Arrows Tornado Baby Dragon
Arrows Tornado
Goblin Gang Tornado Sparky
Arrows Tornado Sparky
Arrows Tornado Baby Dragon
Baby Dragon Sparky
Arrows Baby Dragon
Arrows Baby Dragon Sparky
Arrows Baby Dragon Sparky
Arrows Baby Dragon Sparky
Arrows Tornado Sparky
Sparky
Arrows Mega Minion Baby Dragon Sparky
Arrows Tornado Baby Dragon
Baby Dragon Giant Skeleton Sparky
Arrows Tornado
Tornado Sparky
Arrows Baby Dragon
Arrows Tornado Baby Dragon Sparky
Mega Minion
Arrows Tornado Baby Dragon Royal Ghost Sparky
Arrows Tornado Baby Dragon Sparky
Arrows Tornado Baby Dragon Sparky
Arrows Tornado Baby Dragon Sparky
Mega Minion
Mega Minion Sparky
Arrows Sparky
Arrows Sparky
Giant Skeleton Sparky
Arrows Sparky
Goblin Gang
Arrows Mega Minion Tornado Baby Dragon
Arrows
Goblin Gang Mega Minion Baby Dragon Sparky
Arrows Baby Dragon
Arrows Tornado Giant Skeleton Sparky
Mega Minion Sparky
Goblin Gang Tornado Baby Dragon Giant Skeleton Sparky
Tornado
Tornado Baby Dragon Giant Skeleton Royal Ghost Sparky

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