My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Baby Dragon Giant Skeleton Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Goblin Gang Musketeer Hog Rider Baby Dragon
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Musketeer Wizard Giant Skeleton Royal Ghost
The Log
Goblin Gang Musketeer Hog Rider Giant Skeleton
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Hog Rider Wizard Baby Dragon Giant Skeleton Royal Ghost
Fireball
Goblin Gang Musketeer Hog Rider Wizard Baby Dragon
Poison
Goblin Gang Musketeer Wizard
Lightning
Musketeer Wizard Baby Dragon
Rocket
Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Royal Ghost Fireball Musketeer Hog Rider Baby Dragon Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Royal Ghost Fireball Musketeer

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Baby Dragon Giant Skeleton Royal Ghost
Fireball
Hog Rider Baby Dragon
Musketeer
Hog Rider Baby Dragon Giant Skeleton Royal Ghost
Hog Rider
Goblin Gang Fireball Musketeer Wizard Baby Dragon Giant Skeleton
Wizard
Hog Rider Giant Skeleton Royal Ghost
Baby Dragon
Goblin Gang Fireball Musketeer Hog Rider Giant Skeleton
Giant Skeleton
Goblin Gang Musketeer Hog Rider Wizard Baby Dragon
Royal Ghost
Goblin Gang Musketeer Wizard

Defense Synergies 1 8

Goblin Gang
Musketeer Giant Skeleton
Fireball
Musketeer
Musketeer
Goblin Gang Fireball Baby Dragon Giant Skeleton Royal Ghost
Hog Rider
Wizard
Giant Skeleton Royal Ghost
Baby Dragon
Musketeer Giant Skeleton
Giant Skeleton
Goblin Gang Musketeer Wizard Baby Dragon
Royal Ghost
Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard Baby Dragon
Goblin Gang Musketeer
Goblin Gang Musketeer Giant Skeleton
Goblin Gang Musketeer
Fireball Giant Skeleton
Goblin Gang Fireball Musketeer Baby Dragon Royal Ghost
Musketeer Goblin Gang Fireball Wizard Baby Dragon
Fireball Musketeer Baby Dragon Giant Skeleton
Goblin Gang Musketeer
Goblin Gang Musketeer Giant Skeleton Royal Ghost
Goblin Gang Fireball Musketeer Wizard Baby Dragon Giant Skeleton Royal Ghost
Musketeer Goblin Gang Fireball Wizard Baby Dragon
Goblin Gang Fireball Musketeer Wizard Giant Skeleton
Fireball Wizard Goblin Gang Baby Dragon Royal Ghost
Goblin Gang
Goblin Gang Fireball
Wizard Goblin Gang Fireball Musketeer
Fireball Goblin Gang Musketeer Wizard Baby Dragon Royal Ghost
Wizard Baby Dragon Fireball Musketeer Giant Skeleton Royal Ghost
Musketeer
Goblin Gang Wizard Royal Ghost Fireball Musketeer Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Giant Skeleton Royal Ghost
Fireball Goblin Gang Musketeer Wizard Baby Dragon Royal Ghost
Goblin Gang Giant Skeleton Musketeer
Goblin Gang Giant Skeleton Fireball Musketeer
Giant Skeleton Goblin Gang Musketeer
Fireball Wizard Goblin Gang Musketeer Baby Dragon
Goblin Gang Fireball Musketeer Giant Skeleton
Giant Skeleton
Giant Skeleton Fireball Baby Dragon
Goblin Gang Musketeer
Musketeer Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Goblin Gang Fireball Wizard
Wizard Fireball Musketeer Baby Dragon
Goblin Gang Fireball Musketeer Baby Dragon Giant Skeleton
Fireball Musketeer Wizard Baby Dragon Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon Giant Skeleton Royal Ghost
Fireball Musketeer Baby Dragon Royal Ghost
Fireball Baby Dragon Giant Skeleton
Fireball Musketeer Giant Skeleton
Fireball Wizard Baby Dragon
Fireball Wizard Musketeer Baby Dragon
Musketeer Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Goblin Gang Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Wizard Baby Dragon
Fireball Musketeer Wizard Baby Dragon
Fireball
Fireball Musketeer Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Musketeer Baby Dragon Giant Skeleton
Fireball Wizard
Musketeer
Fireball Musketeer Baby Dragon
Fireball Wizard Baby Dragon
Fireball Musketeer Wizard Baby Dragon Royal Ghost
Fireball Musketeer Wizard Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Wizard Baby Dragon
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard
Fireball
Giant Skeleton
Fireball Wizard
Goblin Gang Fireball Musketeer
Fireball Musketeer Wizard Baby Dragon
Fireball
Fireball Goblin Gang Musketeer Wizard Baby Dragon
Fireball Musketeer Wizard Baby Dragon
Fireball Giant Skeleton
Musketeer
Goblin Gang Fireball Musketeer Baby Dragon Giant Skeleton
Fireball Musketeer
Fireball Musketeer Baby Dragon Giant Skeleton Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: