My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Skeleton Army Clone Giant Skeleton
Giant Snowball
Archers Minions Hog Rider Skeleton Army Clone Witch
Zap
Archers Minions Skeleton Army Clone Witch
Barbarian Barrel
Archers Skeleton Army Clone Witch Giant Skeleton
The Log
Archers Hog Rider Skeleton Army Clone Witch Giant Skeleton
Earthquake
Archers Hog Rider Skeleton Army Clone Witch
Arrows
Archers Minions Skeleton Army Clone Witch
Royal Delivery
Archers Minions Hog Rider Skeleton Army Clone Witch Giant Skeleton
Fireball
Archers Minions Hog Rider Skeleton Army Clone Witch
Poison
Archers Minions Skeleton Army Clone Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Skeleton Army Clone Fireball Hog Rider Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Minions Skeleton Army Clone

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Giant Skeleton
Minions
Hog Rider Clone Giant Skeleton
Fireball
Hog Rider
Hog Rider
Minions Fireball Archers Witch Giant Skeleton
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Minions Witch
Witch
Hog Rider Clone Giant Skeleton
Giant Skeleton
Clone Archers Minions Hog Rider Witch

Defense Synergies 0 7

Archers
Minions Skeleton Army Witch Giant Skeleton
Minions
Archers Giant Skeleton
Fireball
Hog Rider
Skeleton Army
Archers Giant Skeleton
Clone
Witch
Archers Giant Skeleton
Giant Skeleton
Archers Minions Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Skeleton Army Minions Witch
Skeleton Army Witch Archers Minions Giant Skeleton
Skeleton Army Witch Minions
Fireball Skeleton Army Giant Skeleton
Fireball Skeleton Army Archers Minions
Minions Archers Fireball Witch
Fireball Giant Skeleton
Witch Minions Skeleton Army
Skeleton Army Archers Giant Skeleton
Archers Minions Skeleton Army Witch Fireball Giant Skeleton
Minions Archers Fireball Witch
Skeleton Army Minions Fireball Witch Giant Skeleton
Fireball Skeleton Army Minions Witch
Skeleton Army
Skeleton Army Fireball
Minions Fireball Skeleton Army Witch
Fireball Archers Minions Skeleton Army Witch
Witch Archers Minions Fireball Giant Skeleton
Skeleton Army Archers Minions Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Fireball Witch Giant Skeleton
Fireball Archers
Skeleton Army Giant Skeleton Minions Witch
Skeleton Army Giant Skeleton Fireball
Giant Skeleton Skeleton Army Witch
Fireball Archers Minions Witch
Skeleton Army Archers Minions Fireball Witch Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Minions Fireball Skeleton Army Witch
Witch Skeleton Army
Minions Witch Giant Skeleton
Skeleton Army Fireball Giant Skeleton
Skeleton Army Giant Skeleton Fireball Witch
Archers Fireball Skeleton Army Witch
Skeleton Army Witch Archers Minions Fireball Giant Skeleton
Minions Archers Fireball Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball
Fireball Minions Witch
Archers Witch
Fireball
Fireball
Minions Fireball
Fireball
Fireball Archers
Fireball
Minions Fireball
Fireball
Fireball Witch
Fireball
Fireball
Minions
Archers Fireball
Fireball Witch
Minions Fireball Giant Skeleton
Fireball
Fireball
Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Archers Fireball Witch
Minions Fireball Witch
Fireball
Fireball
Fireball
Giant Skeleton
Fireball
Archers Minions Fireball Skeleton Army Witch
Fireball Archers Witch
Fireball
Fireball
Fireball
Fireball Giant Skeleton
Minions Fireball Witch Giant Skeleton
Fireball Witch
Fireball Witch Giant Skeleton

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