My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Prince Giant Skeleton Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Prince Giant Skeleton Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Skeleton Army Prince Giant Skeleton Ram Rider
Giant Snowball
Goblins Three Musketeers Skeleton Army Ram Rider
Zap
Goblins Three Musketeers Skeleton Army Prince Ram Rider
Barbarian Barrel
Goblins Three Musketeers Skeleton Army Giant Skeleton Royal Ghost
The Log
Goblins Three Musketeers Skeleton Army Prince Giant Skeleton Ram Rider
Earthquake
Skeleton Army
Arrows
Goblins Skeleton Army
Royal Delivery
Goblins Three Musketeers Skeleton Army Prince Giant Skeleton Royal Ghost Ram Rider
Fireball
Three Musketeers Skeleton Army Ram Rider
Poison
Three Musketeers Skeleton Army
Lightning
Three Musketeers Prince Ram Rider
Rocket
Three Musketeers Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Skeleton Army Royal Ghost Fireball Prince Ram Rider Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Skeleton Army Royal Ghost Fireball

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Fireball
Ram Rider
Three Musketeers
Royal Ghost
Skeleton Army
Prince
Royal Ghost Ram Rider
Giant Skeleton
Royal Ghost
Three Musketeers Prince Ram Rider
Ram Rider
Fireball Prince Royal Ghost

Defense Synergies 0 4

Goblins
Giant Skeleton
Fireball
Ram Rider
Three Musketeers
Skeleton Army
Prince Giant Skeleton
Prince
Skeleton Army
Giant Skeleton
Goblins Skeleton Army
Royal Ghost
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Ram Rider
Skeleton Army Goblins Three Musketeers Prince Ram Rider
Three Musketeers Skeleton Army Prince Ram Rider Goblins Giant Skeleton
Three Musketeers Skeleton Army Prince Goblins Ram Rider
Fireball Skeleton Army Prince Giant Skeleton
Fireball Skeleton Army Goblins Royal Ghost
Three Musketeers Ram Rider Fireball
Fireball Giant Skeleton Ram Rider
Three Musketeers Goblins Skeleton Army Prince
Skeleton Army Goblins Prince Giant Skeleton Royal Ghost
Goblins Skeleton Army Fireball Giant Skeleton Royal Ghost Ram Rider
Three Musketeers Fireball Ram Rider
Skeleton Army Prince Fireball Three Musketeers Giant Skeleton Ram Rider
Fireball Three Musketeers Skeleton Army Goblins Prince Royal Ghost
Skeleton Army Three Musketeers Prince Ram Rider
Skeleton Army Fireball Three Musketeers Prince Ram Rider
Three Musketeers Goblins Fireball Skeleton Army Prince
Fireball Goblins Three Musketeers Skeleton Army Prince Royal Ghost Ram Rider
Fireball Giant Skeleton Royal Ghost Ram Rider
Three Musketeers Prince Ram Rider
Skeleton Army Royal Ghost Goblins Fireball Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Fireball Prince Giant Skeleton Royal Ghost
Fireball Prince Royal Ghost
Skeleton Army Giant Skeleton Goblins Prince Ram Rider
Skeleton Army Prince Giant Skeleton Fireball Ram Rider
Giant Skeleton Three Musketeers Skeleton Army Prince Ram Rider
Fireball Three Musketeers Ram Rider
Skeleton Army Prince Goblins Fireball Giant Skeleton Ram Rider
Giant Skeleton Skeleton Army Prince
Giant Skeleton Goblins Fireball Skeleton Army Prince
Three Musketeers Skeleton Army
Prince Giant Skeleton
Skeleton Army Fireball Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton Fireball Three Musketeers Ram Rider
Fireball Three Musketeers Skeleton Army
Skeleton Army Goblins Fireball Three Musketeers Prince Giant Skeleton
Fireball Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton Royal Ghost
Fireball Royal Ghost Ram Rider
Fireball Giant Skeleton
Fireball Prince Giant Skeleton
Fireball
Fireball Ram Rider
Fireball Ram Rider
Fireball Ram Rider
Goblins Fireball Three Musketeers Prince
Fireball Prince Ram Rider
Fireball
Fireball Three Musketeers
Fireball
Fireball Prince
Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers Prince
Fireball
Fireball Prince Giant Skeleton
Fireball
Prince
Fireball
Fireball
Fireball Royal Ghost Ram Rider
Fireball Prince Ram Rider
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Prince Giant Skeleton
Fireball
Fireball Skeleton Army Prince
Fireball Three Musketeers Ram Rider
Fireball
Fireball Three Musketeers Prince
Fireball
Fireball Giant Skeleton
Three Musketeers Prince
Fireball Giant Skeleton
Fireball
Fireball Prince Giant Skeleton Royal Ghost

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