My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Prince
Giant Snowball
Fire Spirit Mega Minion
Zap
Fire Spirit Prince
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard
The Log
Fire Spirit Elite Barbarians Prince
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Mega Minion Wizard Prince
Fireball
Elite Barbarians Mega Minion Wizard
Poison
Mega Minion Wizard
Lightning
Elite Barbarians Mega Minion Wizard Prince
Rocket
Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Mega Minion Giant Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Mega Minion

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Mega Minion Giant Prince
Zap
Elite Barbarians Mega Minion Giant Prince Fire Spirit The Log
Elite Barbarians
Zap Fire Spirit Wizard The Log
Mega Minion
Zap Giant Fire Spirit
Giant
Zap Mega Minion Prince Fire Spirit Wizard The Log
Wizard
Elite Barbarians Giant Prince
Prince
Zap Giant Fire Spirit Wizard The Log
The Log
Zap Elite Barbarians Giant Prince

Defense Synergies 2 12

Fire Spirit
Zap The Log
Zap
Mega Minion Fire Spirit Elite Barbarians Prince The Log
Elite Barbarians
Zap Mega Minion Wizard The Log
Mega Minion
Zap Elite Barbarians Wizard The Log
Giant
Wizard
Elite Barbarians Mega Minion Prince The Log
Prince
The Log Zap Wizard
The Log
Prince Fire Spirit Zap Elite Barbarians Mega Minion Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard The Log
Elite Barbarians Zap Mega Minion Prince The Log
Prince Fire Spirit Elite Barbarians Mega Minion
Elite Barbarians Prince Mega Minion
Elite Barbarians Prince The Log
The Log Fire Spirit Zap Mega Minion
Mega Minion Fire Spirit Zap Wizard
Zap The Log
Elite Barbarians Prince
Elite Barbarians Fire Spirit Prince
Zap Mega Minion Wizard The Log
Mega Minion Zap Wizard
Prince Fire Spirit Zap Elite Barbarians Wizard The Log
Fire Spirit Wizard Zap Mega Minion Prince The Log
Elite Barbarians Prince
Zap Elite Barbarians Prince The Log
Wizard Elite Barbarians Prince
Fire Spirit Zap Elite Barbarians Mega Minion Wizard Prince The Log
Zap Wizard The Log Fire Spirit Mega Minion
Elite Barbarians Prince
Wizard Fire Spirit Elite Barbarians Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Prince
Zap Elite Barbarians Mega Minion Wizard Prince The Log
Zap Elite Barbarians Prince The Log
Prince Zap Elite Barbarians The Log
Elite Barbarians Prince
Fire Spirit Wizard Zap
Prince Elite Barbarians Mega Minion
Elite Barbarians Prince
Zap Elite Barbarians Mega Minion Prince The Log
Mega Minion
Elite Barbarians Mega Minion Prince
Zap Elite Barbarians Prince The Log
Elite Barbarians Prince Wizard
Wizard
Elite Barbarians Zap Mega Minion Prince The Log
Zap Elite Barbarians Mega Minion Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Prince The Log
Wizard Fire Spirit Zap The Log
Wizard Fire Spirit Zap Mega Minion
Fire Spirit Wizard The Log
The Log Fire Spirit Zap Wizard
The Log Zap Wizard
Fire Spirit Elite Barbarians Prince
Zap Wizard Prince The Log
Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians The Log
Zap Elite Barbarians Prince The Log
Zap Wizard The Log
Wizard The Log
Fire Spirit Zap Mega Minion Wizard Prince The Log
Fire Spirit Zap Wizard The Log
Prince The Log
Wizard
Prince The Log
Zap The Log
Zap The Log Fire Spirit Wizard
Mega Minion
The Log Zap Wizard
Zap Wizard Prince The Log
Zap The Log
Elite Barbarians Fire Spirit Zap Wizard
Zap Mega Minion Wizard
Elite Barbarians Mega Minion
Zap Wizard The Log
Zap
Prince
Wizard The Log
Zap Fire Spirit Prince
Fire Spirit Zap Mega Minion Wizard
The Log
Mega Minion Wizard Prince
The Log Zap Wizard
Zap
Elite Barbarians Mega Minion Prince
Zap Elite Barbarians The Log
Zap
Zap Prince The Log

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