My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Missing cards in your collection

Fisherman Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elite Barbarians Giant
Giant Snowball
Bomber Minions Witch Princess
Zap
Bomber Minions Witch Princess
Barbarian Barrel
Bomber Elite Barbarians Wizard Witch Princess
The Log
Bomber Elite Barbarians Witch Princess
Earthquake
Bomber Witch
Arrows
Bomber Minions Witch Princess
Royal Delivery
Bomber Minions Elite Barbarians Wizard Witch Princess
Fireball
Bomber Minions Elite Barbarians Wizard Witch Princess
Poison
Bomber Minions Wizard Witch Princess
Lightning
Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Princess Giant Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Minions Princess

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Minions Elite Barbarians
Arrows
Elite Barbarians Giant
Minions
Giant Bomber Elite Barbarians
Elite Barbarians
Arrows Bomber Minions Wizard
Giant
Bomber Arrows Minions Wizard Witch Princess
Wizard
Elite Barbarians Giant
Witch
Giant
Princess
Giant

Defense Synergies 0 1

Bomber
Arrows
Minions
Elite Barbarians
Wizard
Giant
Wizard
Elite Barbarians
Witch
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Wizard
Elite Barbarians Bomber Minions Witch
Witch Bomber Minions Elite Barbarians
Elite Barbarians Witch Bomber Minions
Bomber Arrows Elite Barbarians Princess
Arrows Bomber Minions
Minions Arrows Wizard Witch Princess
Arrows
Witch Minions Elite Barbarians Princess
Elite Barbarians Bomber
Minions Witch Bomber Arrows Wizard Princess
Arrows Minions Wizard Witch Princess
Bomber Minions Elite Barbarians Wizard Witch
Bomber Wizard Arrows Minions Witch Princess
Elite Barbarians
Elite Barbarians
Wizard Bomber Arrows Minions Elite Barbarians Witch
Arrows Bomber Minions Elite Barbarians Wizard Witch
Arrows Wizard Witch Bomber Minions Princess
Elite Barbarians
Bomber Wizard Arrows Minions Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch
Bomber Arrows Elite Barbarians Wizard
Minions Elite Barbarians Witch
Elite Barbarians
Elite Barbarians Witch
Arrows Wizard Minions Witch Princess
Minions Elite Barbarians Witch
Elite Barbarians
Minions Elite Barbarians Witch
Witch
Minions Elite Barbarians Witch
Arrows Elite Barbarians
Elite Barbarians Wizard Witch
Wizard Bomber Witch Princess
Elite Barbarians Witch Bomber Minions
Arrows Minions Bomber Elite Barbarians Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows
Bomber Wizard Arrows
Arrows Wizard Minions Witch Princess
Bomber Arrows Wizard Witch Princess
Arrows Wizard Princess
Arrows Wizard
Minions Elite Barbarians
Arrows Wizard Princess
Arrows Wizard Princess
Elite Barbarians Princess
Arrows Minions Princess
Princess Arrows Elite Barbarians
Bomber Arrows Wizard Witch Princess
Arrows Wizard Princess
Arrows
Bomber Minions
Bomber Arrows Wizard Princess
Bomber Arrows Wizard Witch Princess
Minions
Arrows Wizard Princess
Arrows
Arrows Bomber Wizard Witch Princess
Witch
Arrows Wizard Witch Princess
Arrows Wizard Witch Princess
Arrows
Elite Barbarians Arrows Wizard Witch Princess
Minions Wizard Witch
Elite Barbarians
Bomber Arrows Wizard
Arrows Princess
Arrows Wizard Princess
Minions Witch Princess
Arrows Wizard Witch Princess
Arrows
Wizard Princess
Arrows Bomber Wizard Princess
Arrows
Elite Barbarians
Minions Elite Barbarians Witch Princess
Witch Princess
Witch Princess

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