My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Hog Rider Giant Skeleton Army
Giant Snowball
Minions Goblin Gang Hog Rider Skeleton Army
Zap
Minions Goblin Gang Skeleton Army
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Skeleton Army
The Log
Goblin Gang Elite Barbarians Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Minions Goblin Gang Skeleton Army
Royal Delivery
Knight Minions Goblin Gang Elite Barbarians Hog Rider Skeleton Army
Fireball
Minions Goblin Gang Elite Barbarians Hog Rider Skeleton Army
Poison
Minions Goblin Gang Skeleton Army
Lightning
Knight Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Goblin Gang Skeleton Army Hog Rider Poison Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Goblin Gang Skeleton Army

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Hog Rider Elite Barbarians Poison
Minions
Knight Hog Rider Giant Elite Barbarians
Goblin Gang
Knight Hog Rider Giant
Elite Barbarians
Knight Minions Hog Rider
Hog Rider
Knight Minions Goblin Gang Elite Barbarians Giant Poison
Giant
Minions Poison Goblin Gang Hog Rider
Skeleton Army
Poison
Giant Knight Hog Rider

Defense Synergies 2 3

Knight
Minions Goblin Gang Skeleton Army Poison
Minions
Knight
Goblin Gang
Knight Skeleton Army
Elite Barbarians
Hog Rider
Giant
Skeleton Army
Knight Goblin Gang
Poison
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions
Elite Barbarians Skeleton Army Knight Minions Goblin Gang
Goblin Gang Skeleton Army Knight Minions Elite Barbarians
Elite Barbarians Skeleton Army Knight Minions Goblin Gang
Elite Barbarians Skeleton Army Poison
Goblin Gang Skeleton Army Minions
Minions Goblin Gang Poison
Poison
Minions Goblin Gang Elite Barbarians Skeleton Army
Knight Goblin Gang Elite Barbarians Skeleton Army
Minions Goblin Gang Skeleton Army Poison Knight
Minions Goblin Gang Poison
Skeleton Army Knight Minions Goblin Gang Elite Barbarians
Skeleton Army Minions Goblin Gang Poison
Elite Barbarians Skeleton Army Knight Goblin Gang
Skeleton Army Goblin Gang Elite Barbarians
Knight Minions Goblin Gang Elite Barbarians Skeleton Army Poison
Knight Minions Goblin Gang Elite Barbarians Skeleton Army
Poison Knight Minions
Elite Barbarians
Goblin Gang Skeleton Army Knight Minions Elite Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Elite Barbarians
Poison Knight Goblin Gang Elite Barbarians
Goblin Gang Skeleton Army Knight Minions Elite Barbarians
Goblin Gang Skeleton Army Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians Skeleton Army
Poison Minions Goblin Gang
Goblin Gang Skeleton Army Knight Minions Elite Barbarians
Knight Elite Barbarians Skeleton Army
Knight Minions Elite Barbarians Skeleton Army Poison
Goblin Gang Skeleton Army
Knight Minions Elite Barbarians
Skeleton Army Elite Barbarians Poison
Elite Barbarians Skeleton Army Knight Goblin Gang
Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Knight Minions Poison
Minions Poison Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison
Poison
Knight Poison
Poison
Poison Minions
Poison
Poison
Poison
Minions Goblin Gang Elite Barbarians Poison
Poison Knight
Poison
Poison Knight Elite Barbarians
Minions Poison
Elite Barbarians Poison
Poison
Poison
Poison
Minions
Poison
Poison
Minions Poison
Poison
Poison
Poison
Poison
Poison
Poison
Elite Barbarians Poison
Minions Poison
Elite Barbarians
Poison
Poison
Poison
Minions Goblin Gang Skeleton Army
Poison
Poison Knight Goblin Gang
Poison
Poison
Elite Barbarians
Minions Goblin Gang Elite Barbarians Poison
Poison
Poison

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