My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Barbarians Mega Minion Witch
Zap
Witch
Barbarian Barrel
Barbarians Elite Barbarians Witch Ice Wizard
The Log
Barbarians Elite Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Elite Barbarians Mega Minion Witch Ice Wizard
Fireball
Barbarians Elite Barbarians Mega Minion Witch Ice Wizard
Poison
Barbarians Mega Minion Witch Ice Wizard
Lightning
Elite Barbarians Mega Minion Witch Ice Wizard
Rocket
Barbarians Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Ice Wizard Fireball Barbarians Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Ice Wizard Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Fireball Giant Witch Ice Wizard
Barbarians
Elite Barbarians
Zap Fireball
Mega Minion
Zap Giant Fireball
Fireball
Zap Elite Barbarians Mega Minion Giant
Giant
Zap Mega Minion Fireball Witch Ice Wizard
Witch
Zap Giant
Ice Wizard
Zap Giant

Defense Synergies 2 9

Zap
Mega Minion Fireball Barbarians Elite Barbarians Witch Ice Wizard
Barbarians
Zap
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Elite Barbarians Witch Ice Wizard
Fireball
Zap Ice Wizard
Giant
Witch
Zap Mega Minion Ice Wizard
Ice Wizard
Zap Mega Minion Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball
Barbarians Elite Barbarians Zap Mega Minion Witch Ice Wizard
Barbarians Witch Elite Barbarians Mega Minion Ice Wizard
Barbarians Elite Barbarians Witch Mega Minion Ice Wizard
Barbarians Elite Barbarians Fireball
Fireball Zap Mega Minion Ice Wizard
Mega Minion Zap Fireball Witch Ice Wizard
Zap Barbarians Fireball
Barbarians Witch Elite Barbarians Ice Wizard
Elite Barbarians Barbarians Ice Wizard
Barbarians Witch Ice Wizard Zap Mega Minion Fireball
Mega Minion Zap Fireball Witch Ice Wizard
Barbarians Zap Elite Barbarians Fireball Witch Ice Wizard
Fireball Zap Barbarians Mega Minion Witch
Barbarians Elite Barbarians
Barbarians Zap Elite Barbarians Fireball
Barbarians Elite Barbarians Fireball Witch
Fireball Zap Barbarians Elite Barbarians Mega Minion Witch Ice Wizard
Zap Witch Barbarians Mega Minion Fireball Ice Wizard
Barbarians Elite Barbarians
Barbarians Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Fireball Witch
Fireball Zap Elite Barbarians Mega Minion
Barbarians Zap Elite Barbarians Witch
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Witch
Fireball Zap Witch Ice Wizard
Barbarians Elite Barbarians Mega Minion Fireball Witch Ice Wizard
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Mega Minion Fireball Witch
Witch Barbarians Mega Minion
Barbarians Elite Barbarians Mega Minion Witch
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Fireball Witch
Barbarians Fireball Witch
Barbarians Elite Barbarians Witch Zap Mega Minion Fireball
Zap Barbarians Elite Barbarians Mega Minion Fireball Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Barbarians Fireball
Fireball Zap
Fireball Zap Mega Minion Witch Ice Wizard
Witch
Fireball Zap Ice Wizard
Fireball Zap
Elite Barbarians Fireball
Zap Fireball
Fireball Zap
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Mega Minion Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball Witch Ice Wizard
Mega Minion Witch
Fireball Zap Witch Ice Wizard
Fireball Zap Witch
Fireball Zap
Elite Barbarians Zap Fireball Witch Ice Wizard
Zap Mega Minion Fireball Witch
Elite Barbarians Mega Minion Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Barbarians Fireball Witch
Fireball Zap Mega Minion Witch Ice Wizard
Fireball
Fireball Mega Minion
Zap Fireball
Zap Fireball
Elite Barbarians Mega Minion
Zap Elite Barbarians Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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