My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Army
Giant Snowball
Mega Minion Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Skeleton Army Executioner
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Mega Minion Skeleton Army Executioner
Fireball
Elite Barbarians Mega Minion Skeleton Army Executioner
Poison
Mega Minion Skeleton Army Executioner
Lightning
Elite Barbarians Mega Minion Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Mega Minion Skeleton Army Giant Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Mega Minion

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Mega Minion Giant Executioner The Log
Arrows
Zap Elite Barbarians Giant Mega Minion
Elite Barbarians
Zap Arrows The Log
Mega Minion
Zap Giant Arrows
Giant
Zap Arrows Mega Minion Executioner The Log
Skeleton Army
Executioner
Zap Giant The Log
The Log
Zap Elite Barbarians Giant Executioner

Defense Synergies 1 13

Zap
Mega Minion Arrows Elite Barbarians Skeleton Army Executioner The Log
Arrows
Zap Mega Minion
Elite Barbarians
Zap Mega Minion The Log
Mega Minion
Zap Arrows Elite Barbarians Skeleton Army The Log
Giant
Skeleton Army
Zap Mega Minion Executioner The Log
Executioner
Zap Skeleton Army The Log
The Log
Zap Elite Barbarians Mega Minion Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Executioner The Log
Elite Barbarians Skeleton Army Zap Mega Minion Executioner The Log
Skeleton Army Elite Barbarians Mega Minion Executioner
Elite Barbarians Skeleton Army Mega Minion
Arrows Elite Barbarians Skeleton Army The Log
Arrows Skeleton Army The Log Zap Mega Minion Executioner
Mega Minion Zap Arrows Executioner
Zap Arrows The Log
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army
Skeleton Army Executioner Zap Arrows Mega Minion The Log
Arrows Mega Minion Executioner Zap
Skeleton Army Zap Elite Barbarians The Log
Skeleton Army Executioner Zap Arrows Mega Minion The Log
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians The Log
Arrows Elite Barbarians Skeleton Army Executioner
Arrows Zap Elite Barbarians Mega Minion Skeleton Army Executioner The Log
Zap Arrows Executioner The Log Mega Minion
Elite Barbarians
Skeleton Army Arrows Elite Barbarians Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Arrows Elite Barbarians Mega Minion Executioner The Log
Skeleton Army Zap Elite Barbarians The Log
Skeleton Army Zap Elite Barbarians The Log
Elite Barbarians Skeleton Army Executioner
Arrows Executioner Zap
Skeleton Army Elite Barbarians Mega Minion
Elite Barbarians Skeleton Army
Zap Elite Barbarians Mega Minion Skeleton Army The Log
Mega Minion Skeleton Army
Elite Barbarians Mega Minion
Skeleton Army Zap Arrows Elite Barbarians The Log
Elite Barbarians Skeleton Army Executioner
Skeleton Army Executioner
Elite Barbarians Skeleton Army Zap Mega Minion Executioner The Log
Arrows Executioner Zap Elite Barbarians Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap Executioner The Log
Arrows The Log
Arrows The Log
Executioner Zap Arrows The Log
Arrows Executioner Zap Mega Minion
Arrows Executioner The Log
Arrows The Log Zap Executioner
Arrows The Log Zap
Elite Barbarians
Zap Arrows The Log
Zap Arrows Executioner
Elite Barbarians Executioner The Log
Arrows
Zap Arrows Elite Barbarians The Log
Zap Arrows Executioner The Log
Arrows Executioner The Log
Arrows
Zap Arrows Mega Minion Executioner The Log
Zap Arrows The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log Executioner
Mega Minion
Arrows The Log Zap Executioner
Zap Arrows The Log
Zap Arrows The Log
Elite Barbarians Zap Arrows Executioner
Zap Mega Minion
Elite Barbarians Mega Minion
Zap Arrows The Log
Zap Arrows
Arrows The Log
Zap Skeleton Army
Zap Arrows Mega Minion Executioner
Arrows The Log
Mega Minion Executioner
Arrows The Log Zap Executioner
Zap Arrows
Elite Barbarians Mega Minion Executioner
Zap Elite Barbarians The Log
Zap Executioner
Zap Executioner The Log

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