My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Barbarians Mega Minion Witch
Zap
Witch
Barbarian Barrel
Barbarians Elite Barbarians Witch
The Log
Barbarians Elite Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Elite Barbarians Mega Minion Witch
Fireball
Barbarians Elite Barbarians Mega Minion Witch
Poison
Barbarians Mega Minion Witch
Lightning
Elite Barbarians Mega Minion Witch
Rocket
Barbarians Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mega Minion Fireball Barbarians Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Mega Minion Fireball

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Mega Minion Fireball Giant Witch
Arrows
Zap Elite Barbarians Fireball Giant Mega Minion
Barbarians
Elite Barbarians
Zap Arrows Fireball
Mega Minion
Zap Giant Arrows Fireball
Fireball
Zap Arrows Elite Barbarians Mega Minion Giant
Giant
Zap Arrows Mega Minion Fireball Witch
Witch
Zap Giant

Defense Synergies 2 9

Zap
Mega Minion Fireball Arrows Barbarians Elite Barbarians Witch
Arrows
Zap Barbarians Mega Minion Fireball
Barbarians
Zap Arrows
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Arrows Elite Barbarians Witch
Fireball
Zap Arrows
Giant
Witch
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball
Barbarians Elite Barbarians Zap Mega Minion Witch
Barbarians Witch Elite Barbarians Mega Minion
Barbarians Elite Barbarians Witch Mega Minion
Arrows Barbarians Elite Barbarians Fireball
Arrows Fireball Zap Mega Minion
Mega Minion Zap Arrows Fireball Witch
Zap Arrows Barbarians Fireball
Barbarians Witch Elite Barbarians
Elite Barbarians Barbarians
Barbarians Witch Zap Arrows Mega Minion Fireball
Arrows Mega Minion Zap Fireball Witch
Barbarians Zap Elite Barbarians Fireball Witch
Fireball Zap Arrows Barbarians Mega Minion Witch
Barbarians Elite Barbarians
Barbarians Zap Elite Barbarians Fireball
Barbarians Arrows Elite Barbarians Fireball Witch
Arrows Fireball Zap Barbarians Elite Barbarians Mega Minion Witch
Zap Arrows Witch Barbarians Mega Minion Fireball
Barbarians Elite Barbarians
Arrows Barbarians Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Fireball Witch
Fireball Zap Arrows Elite Barbarians Mega Minion
Barbarians Zap Elite Barbarians Witch
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Witch
Arrows Fireball Zap Witch
Barbarians Elite Barbarians Mega Minion Fireball Witch
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Mega Minion Fireball Witch
Witch Barbarians Mega Minion
Barbarians Elite Barbarians Mega Minion Witch
Zap Arrows Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Fireball Witch
Barbarians Fireball Witch
Barbarians Elite Barbarians Witch Zap Mega Minion Fireball
Arrows Zap Barbarians Elite Barbarians Mega Minion Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Barbarians Fireball
Fireball Zap Arrows
Arrows Fireball Zap Mega Minion Witch
Arrows Witch
Arrows Fireball Zap
Arrows Fireball Zap
Elite Barbarians Fireball
Zap Arrows Fireball
Fireball Zap Arrows
Elite Barbarians Fireball
Arrows Fireball
Zap Arrows Elite Barbarians Fireball
Zap Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Zap Arrows Mega Minion Fireball
Zap Arrows Fireball Witch
Fireball
Arrows Fireball
Zap Arrows Barbarians Fireball
Zap Arrows Fireball Witch
Mega Minion Witch
Arrows Fireball Zap Witch
Fireball Zap Arrows Witch
Fireball Zap Arrows
Elite Barbarians Zap Arrows Fireball Witch
Zap Mega Minion Fireball Witch
Elite Barbarians Mega Minion Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Zap Barbarians Fireball Witch
Fireball Zap Arrows Mega Minion Witch
Arrows Fireball
Fireball Mega Minion
Arrows Zap Fireball
Zap Arrows Fireball
Elite Barbarians Mega Minion
Zap Elite Barbarians Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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