My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Zappies Giant Electro Dragon Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Giant
Giant Snowball
Skeleton Barrel Zappies Electro Dragon
Zap
Skeleton Barrel Zappies
Barbarian Barrel
Skeleton Barrel Zappies Ice Wizard Royal Ghost
The Log
Skeleton Barrel Zappies
Earthquake
Zappies
Arrows
Skeleton Barrel Zappies
Royal Delivery
Skeleton Barrel Zappies Electro Dragon Ice Wizard Royal Ghost
Fireball
Skeleton Barrel Zappies Electro Dragon Ice Wizard
Poison
Skeleton Barrel Zappies Electro Dragon Ice Wizard
Lightning
Electro Dragon Ice Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Electro Dragon Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tornado Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Barrel Tornado Ice Wizard Royal Ghost Zappies Giant Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Barrel Tornado Ice Wizard

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Skeleton Barrel Zappies Electro Dragon Ice Wizard Royal Ghost
Skeleton Barrel
Zap Zappies Giant Tornado Royal Ghost
Zappies
Zap Skeleton Barrel Giant Electro Dragon Royal Ghost
Giant
Zap Electro Dragon Skeleton Barrel Zappies Tornado Ice Wizard Royal Ghost
Tornado
Zap Skeleton Barrel Giant Electro Dragon Ice Wizard
Electro Dragon
Giant Zap Zappies Tornado Ice Wizard
Ice Wizard
Zap Giant Tornado Electro Dragon
Royal Ghost
Zap Skeleton Barrel Zappies Giant

Defense Synergies 1 9

Zap
Skeleton Barrel Zappies Tornado Electro Dragon Ice Wizard Royal Ghost
Skeleton Barrel
Zap
Zappies
Zap Tornado
Giant
Tornado
Ice Wizard Zap Zappies Electro Dragon
Electro Dragon
Zap Tornado Ice Wizard
Ice Wizard
Tornado Zap Electro Dragon
Royal Ghost
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Zappies Electro Dragon
Zap Zappies Electro Dragon Ice Wizard
Tornado Zappies Electro Dragon Ice Wizard
Zappies Electro Dragon Ice Wizard
Tornado
Tornado Zap Zappies Electro Dragon Ice Wizard Royal Ghost
Tornado Zap Zappies Electro Dragon Ice Wizard
Zap Skeleton Barrel Electro Dragon
Zappies Tornado Ice Wizard
Tornado Zappies Ice Wizard Royal Ghost
Ice Wizard Zap Zappies Tornado Electro Dragon Royal Ghost
Zap Zappies Tornado Electro Dragon Ice Wizard
Zap Zappies Electro Dragon Ice Wizard
Zap Zappies Tornado Electro Dragon Royal Ghost
Zappies
Tornado Zap Zappies
Zappies Tornado Electro Dragon
Zap Zappies Tornado Electro Dragon Ice Wizard Royal Ghost
Zap Tornado Zappies Electro Dragon Ice Wizard Royal Ghost
Zappies Tornado
Royal Ghost Zappies Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Zappies Royal Ghost
Zap Skeleton Barrel Electro Dragon Royal Ghost
Zappies Zap Electro Dragon
Zap Zappies Tornado
Zappies
Zap Skeleton Barrel Zappies Tornado Electro Dragon Ice Wizard
Zappies Ice Wizard
Zappies
Zap Electro Dragon Zappies Tornado
Zappies
Zappies Electro Dragon
Zap Tornado
Zappies
Zappies Electro Dragon
Zappies Electro Dragon Zap Tornado
Zap Zappies Electro Dragon Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Electro Dragon Royal Ghost
Zap Skeleton Barrel Tornado Electro Dragon Ice Wizard Royal Ghost
Skeleton Barrel Electro Dragon
Skeleton Barrel
Zap
Zap Skeleton Barrel Tornado Electro Dragon Ice Wizard
Tornado
Zap Skeleton Barrel Tornado Electro Dragon Ice Wizard
Zap Skeleton Barrel Tornado Electro Dragon
Tornado Electro Dragon
Zap Skeleton Barrel Tornado Electro Dragon
Zap Tornado Electro Dragon
Skeleton Barrel
Skeleton Barrel Electro Dragon
Zap Skeleton Barrel
Zap Skeleton Barrel Electro Dragon
Skeleton Barrel Electro Dragon
Tornado
Zap Skeleton Barrel Electro Dragon
Zap Skeleton Barrel Tornado Electro Dragon
Tornado
Tornado
Zap Skeleton Barrel Electro Dragon
Zap Tornado Electro Dragon Ice Wizard
Zap Skeleton Barrel Tornado Electro Dragon Ice Wizard Royal Ghost
Zap Skeleton Barrel Tornado Electro Dragon
Zap Skeleton Barrel Tornado
Zap Tornado Electro Dragon Ice Wizard
Zap Electro Dragon Skeleton Barrel Zappies
Zap Electro Dragon
Zap Zappies Electro Dragon
Zap Skeleton Barrel Zappies Electro Dragon
Zap Zappies Tornado Electro Dragon Ice Wizard
Electro Dragon
Zap Skeleton Barrel Electro Dragon
Zap Tornado
Electro Dragon
Zap Electro Dragon Zappies Tornado
Zap Zappies Tornado Electro Dragon
Electro Dragon Zap Skeleton Barrel Tornado Royal Ghost

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