My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Zap
Sparky
Barbarian Barrel
Heal Spirit Electro Wizard Sparky
The Log
Heal Spirit Mini P.E.K.K.A Sparky
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Mini P.E.K.K.A Electro Wizard Sparky
Fireball
Electro Wizard Sparky
Poison
Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mini P.E.K.K.A Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Tornado Fireball Mini P.E.K.K.A Electro Wizard Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Zap Tornado Fireball

Attack Synergies 10 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Tornado Electro Wizard Sparky Heal Spirit Mini P.E.K.K.A
Heal Spirit
Zap Mini P.E.K.K.A Giant Sparky
Fireball
Zap Tornado Giant Electro Wizard Sparky
Mini P.E.K.K.A
Giant Sparky Zap Heal Spirit Tornado Electro Wizard
Giant
Zap Mini P.E.K.K.A Sparky Heal Spirit Fireball Tornado Electro Wizard
Tornado
Zap Fireball Sparky Mini P.E.K.K.A Giant
Electro Wizard
Zap Fireball Mini P.E.K.K.A Giant Sparky
Sparky
Zap Mini P.E.K.K.A Giant Tornado Heal Spirit Fireball Electro Wizard

Defense Synergies 6 7

Zap
Fireball Mini P.E.K.K.A Electro Wizard Tornado Sparky
Heal Spirit
Fireball
Zap Tornado Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fireball Tornado
Giant
Tornado
Fireball Sparky Zap Mini P.E.K.K.A Electro Wizard Sparky
Electro Wizard
Zap Mini P.E.K.K.A Fireball Tornado
Sparky
Tornado Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard Sparky
Mini P.E.K.K.A Sparky Zap Electro Wizard
Mini P.E.K.K.A Tornado Sparky Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Fireball Mini P.E.K.K.A Tornado Sparky
Fireball Tornado Zap Electro Wizard
Tornado Electro Wizard Zap Fireball
Zap Fireball Electro Wizard Sparky
Mini P.E.K.K.A Sparky Tornado
Tornado Mini P.E.K.K.A Electro Wizard Sparky
Electro Wizard Zap Fireball Tornado
Zap Fireball Tornado Electro Wizard
Mini P.E.K.K.A Sparky Zap Fireball Electro Wizard
Fireball Sparky Zap Mini P.E.K.K.A Tornado Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Tornado Zap Fireball Mini P.E.K.K.A Electro Wizard Sparky
Sparky Fireball Mini P.E.K.K.A Tornado Electro Wizard
Fireball Zap Tornado Electro Wizard
Zap Tornado Fireball Electro Wizard
Mini P.E.K.K.A Sparky Tornado Electro Wizard
Fireball Mini P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Electro Wizard Sparky
Fireball Electro Wizard Zap Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Zap Fireball Tornado Electro Wizard Sparky
Mini P.E.K.K.A Sparky
Fireball Zap Tornado Electro Wizard
Mini P.E.K.K.A Sparky Fireball Electro Wizard
Mini P.E.K.K.A Sparky
Zap Electro Wizard Fireball Mini P.E.K.K.A Tornado Sparky
Sparky
Mini P.E.K.K.A Sparky
Zap Fireball Tornado Electro Wizard
Mini P.E.K.K.A Fireball Sparky
Fireball Sparky
Electro Wizard Sparky Zap Fireball Mini P.E.K.K.A Tornado
Zap Fireball Mini P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap Tornado Electro Wizard
Fireball Sparky
Fireball Sparky
Fireball Zap Sparky
Fireball Zap Tornado
Tornado Sparky
Fireball Zap Tornado
Fireball Zap Tornado
Fireball Mini P.E.K.K.A Tornado Electro Wizard Sparky
Zap Fireball Tornado Electro Wizard Sparky
Fireball Zap Tornado
Fireball Sparky
Fireball
Zap Fireball Sparky
Zap Fireball Sparky
Fireball Sparky
Fireball Tornado Sparky
Mini P.E.K.K.A Sparky
Zap Fireball Mini P.E.K.K.A Electro Wizard Sparky
Zap Fireball Tornado
Fireball Sparky
Fireball Tornado
Tornado Sparky
Zap Fireball
Zap Tornado Fireball Sparky
Fireball Zap Tornado Electro Wizard Sparky
Fireball Zap Tornado Sparky
Fireball Zap Tornado Sparky
Zap Fireball Tornado Electro Wizard Sparky
Zap Electro Wizard Fireball
Fireball Mini P.E.K.K.A Sparky
Zap Fireball Sparky
Zap Fireball Electro Wizard Sparky
Sparky
Fireball Sparky
Zap Electro Wizard Fireball
Fireball Zap Tornado Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Electro Wizard Sparky
Zap Fireball
Zap Fireball Tornado Sparky
Sparky
Zap Fireball Tornado Electro Wizard Sparky
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard Sparky

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