My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Wizard Balloon Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon
Giant Snowball
Barbarians Tombstone Balloon Princess
Zap
Tombstone Balloon Princess
Barbarian Barrel
Barbarians Tombstone Wizard Princess Electro Wizard
The Log
Barbarians Tombstone Princess
Earthquake
Barbarians Tombstone
Arrows
Tombstone Princess
Royal Delivery
Barbarians Wizard Balloon Princess Electro Wizard
Fireball
Barbarians Tombstone Wizard Balloon Princess Electro Wizard
Poison
Barbarians Tombstone Wizard Balloon Princess Electro Wizard
Lightning
Tombstone Wizard Balloon Electro Wizard
Rocket
Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Princess Electro Wizard Barbarians Giant Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tombstone Princess Electro Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Balloon Electro Wizard Princess
Barbarians
Balloon
Tombstone
Giant
Zap Wizard Balloon Princess Electro Wizard
Wizard
Giant Balloon
Balloon
Zap Barbarians Giant Wizard Princess Electro Wizard
Princess
Zap Giant Balloon
Electro Wizard
Zap Giant Balloon

Defense Synergies 1 6

Zap
Electro Wizard Barbarians Tombstone Princess
Barbarians
Zap
Tombstone
Zap Wizard Electro Wizard
Giant
Wizard
Tombstone Electro Wizard
Balloon
Princess
Zap
Electro Wizard
Zap Tombstone Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Wizard Electro Wizard
Barbarians Zap Tombstone Electro Wizard
Barbarians Tombstone Electro Wizard
Barbarians Tombstone Electro Wizard
Barbarians Tombstone Princess
Zap Electro Wizard
Electro Wizard Zap Tombstone Wizard Princess
Zap Barbarians Electro Wizard
Barbarians Tombstone Princess
Barbarians Electro Wizard
Barbarians Electro Wizard Zap Tombstone Wizard Princess
Zap Wizard Princess Electro Wizard
Barbarians Tombstone Zap Wizard Electro Wizard
Wizard Zap Barbarians Tombstone Princess Electro Wizard
Barbarians Tombstone Electro Wizard
Barbarians Zap Electro Wizard
Barbarians Wizard Tombstone Electro Wizard
Tombstone Zap Barbarians Wizard Electro Wizard
Zap Wizard Barbarians Tombstone Princess Electro Wizard
Barbarians Electro Wizard
Wizard Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Tombstone Electro Wizard
Electro Wizard Zap Wizard
Barbarians Tombstone Zap Electro Wizard
Zap Barbarians Electro Wizard
Barbarians Tombstone
Wizard Zap Princess Electro Wizard
Barbarians Tombstone Electro Wizard
Barbarians
Zap Electro Wizard Barbarians Tombstone
Barbarians Tombstone
Barbarians Tombstone
Zap Barbarians Electro Wizard
Barbarians Tombstone Wizard
Wizard Barbarians Princess
Barbarians Tombstone Electro Wizard Zap
Zap Barbarians Wizard Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Electro Wizard
Barbarians
Wizard Zap
Wizard Zap Princess
Wizard Princess
Zap Wizard Princess
Zap Wizard
Electro Wizard
Zap Wizard Princess Electro Wizard
Zap Wizard Princess
Princess
Princess
Princess Zap
Zap Wizard Princess
Wizard Princess
Zap Wizard Princess Electro Wizard
Zap Wizard Princess
Wizard Princess
Zap Barbarians
Zap Wizard Princess
Zap Wizard Princess Electro Wizard
Zap Wizard Princess
Zap
Zap Wizard Princess Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard
Zap Princess Electro Wizard
Wizard Princess
Zap Electro Wizard Barbarians Tombstone Princess
Zap Wizard Princess Electro Wizard
Wizard Princess Electro Wizard
Zap Wizard Princess
Zap
Zap Princess Electro Wizard
Zap Princess Electro Wizard
Zap Princess Electro Wizard

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