My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Miner
Giant Snowball
Fire Spirit Witch Miner
Zap
Fire Spirit Witch
Barbarian Barrel
Fire Spirit Witch Electro Wizard
The Log
Fire Spirit Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Mini P.E.K.K.A Witch Miner Electro Wizard
Fireball
Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Mini P.E.K.K.A Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Miner Mini P.E.K.K.A Poison Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Miner Mini P.E.K.K.A

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Mini P.E.K.K.A Giant
Zap
Giant Miner Electro Wizard Fire Spirit Mini P.E.K.K.A Poison Witch
Mini P.E.K.K.A
Giant Fire Spirit Zap Electro Wizard
Giant
Zap Mini P.E.K.K.A Poison Miner Fire Spirit Witch Electro Wizard
Poison
Giant Miner Zap
Witch
Zap Giant Miner
Miner
Fire Spirit Zap Giant Poison Witch Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Giant Miner

Defense Synergies 3 9

Fire Spirit
Zap Mini P.E.K.K.A Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Fire Spirit Poison Witch Miner
Mini P.E.K.K.A
Zap Electro Wizard Fire Spirit Witch
Giant
Poison
Zap Electro Wizard
Witch
Zap Mini P.E.K.K.A Electro Wizard
Miner
Zap
Electro Wizard
Zap Mini P.E.K.K.A Fire Spirit Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Mini P.E.K.K.A Zap Witch Electro Wizard
Mini P.E.K.K.A Witch Fire Spirit Electro Wizard
Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Poison
Fire Spirit Zap Electro Wizard
Electro Wizard Fire Spirit Zap Poison Witch
Zap Poison Electro Wizard
Mini P.E.K.K.A Witch
Fire Spirit Mini P.E.K.K.A Miner Electro Wizard
Poison Witch Electro Wizard Zap
Zap Poison Witch Electro Wizard
Mini P.E.K.K.A Fire Spirit Zap Witch Electro Wizard
Fire Spirit Zap Mini P.E.K.K.A Poison Witch Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Poison Witch Electro Wizard
Fire Spirit Zap Witch Electro Wizard
Zap Poison Witch Fire Spirit Electro Wizard
Mini P.E.K.K.A Electro Wizard
Fire Spirit Mini P.E.K.K.A Poison Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch Electro Wizard
Poison Electro Wizard Zap Mini P.E.K.K.A Miner
Zap Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Zap Electro Wizard
Mini P.E.K.K.A Witch
Fire Spirit Poison Zap Witch Electro Wizard
Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Mini P.E.K.K.A Poison Witch
Witch
Mini P.E.K.K.A Witch
Zap Poison Electro Wizard
Mini P.E.K.K.A Witch
Witch
Witch Electro Wizard Zap Mini P.E.K.K.A Poison
Poison Zap Mini P.E.K.K.A Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Miner Electro Wizard
Poison Miner
Poison
Poison Fire Spirit Zap
Poison Fire Spirit Zap Witch
Fire Spirit Poison Witch
Poison Fire Spirit Zap
Poison Miner Zap
Fire Spirit Mini P.E.K.K.A Poison Electro Wizard
Poison Miner Zap Electro Wizard
Poison Fire Spirit Zap
Poison Fire Spirit Miner
Poison
Zap Poison
Zap Poison Witch
Poison
Poison
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Poison Electro Wizard
Fire Spirit Zap Poison Witch Miner
Poison
Poison
Zap Poison
Zap Poison Fire Spirit Witch
Witch
Poison Miner Zap Witch Electro Wizard
Zap Poison Witch Miner
Poison Miner Zap
Poison Fire Spirit Zap Witch Electro Wizard
Zap Electro Wizard Poison Witch
Mini P.E.K.K.A
Poison Zap Miner
Zap Poison Electro Wizard
Poison
Zap Electro Wizard Fire Spirit Witch
Poison Fire Spirit Zap Witch Electro Wizard
Poison Miner Mini P.E.K.K.A Electro Wizard
Zap Poison
Zap Poison
Zap Poison Witch Electro Wizard
Zap Poison Witch Electro Wizard
Poison Zap Witch Miner Electro Wizard

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