My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Balloon Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant Balloon Night Witch
Giant Snowball
Archers Minions Balloon Night Witch
Zap
Archers Minions Balloon Night Witch
Barbarian Barrel
Archers Ice Wizard Night Witch
The Log
Archers
Earthquake
Archers
Arrows
Archers Minions Night Witch
Royal Delivery
Archers Minions Balloon Ice Wizard Night Witch
Fireball
Archers Minions Balloon Ice Wizard Night Witch
Poison
Archers Minions Balloon Ice Wizard Night Witch
Lightning
Balloon Ice Wizard Night Witch
Rocket
Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Ice Wizard Fireball Night Witch Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Ice Wizard

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Balloon Archers Minions Ice Wizard Night Witch
Archers
Zap Giant Balloon
Minions
Giant Zap Balloon
Fireball
Zap Giant
Giant
Zap Minions Night Witch Archers Fireball Balloon Ice Wizard
Balloon
Zap Archers Minions Giant Ice Wizard
Ice Wizard
Zap Giant Balloon
Night Witch
Giant Zap

Defense Synergies 1 9

Zap
Fireball Archers Minions Ice Wizard Night Witch
Archers
Zap Minions Ice Wizard
Minions
Zap Archers Ice Wizard
Fireball
Zap Ice Wizard
Giant
Balloon
Ice Wizard
Zap Archers Minions Fireball Night Witch
Night Witch
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Zap Minions Ice Wizard Night Witch
Archers Minions Ice Wizard Night Witch
Night Witch Minions Ice Wizard
Fireball
Fireball Zap Archers Minions Ice Wizard Night Witch
Minions Zap Archers Fireball Ice Wizard Night Witch
Zap Fireball
Minions Ice Wizard Night Witch
Archers Ice Wizard Night Witch
Archers Minions Ice Wizard Zap Fireball Night Witch
Minions Zap Archers Fireball Ice Wizard Night Witch
Night Witch Zap Minions Fireball Ice Wizard
Fireball Zap Minions Night Witch
Zap Fireball
Minions Fireball Night Witch
Fireball Zap Archers Minions Ice Wizard Night Witch
Zap Archers Minions Fireball Ice Wizard
Archers Minions Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Fireball
Fireball Zap Archers
Zap Minions
Zap Fireball Night Witch
Night Witch
Fireball Zap Archers Minions Ice Wizard
Archers Minions Fireball Ice Wizard Night Witch
Zap Minions Fireball
Minions
Zap Fireball
Fireball Night Witch
Archers Fireball
Zap Archers Minions Fireball Night Witch
Minions Zap Archers Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Minions Ice Wizard
Archers
Fireball Zap Ice Wizard
Fireball Zap
Minions Fireball Night Witch
Zap Fireball
Fireball Zap Archers
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions Night Witch
Zap Archers Fireball
Zap Fireball
Minions Fireball Night Witch
Fireball
Zap Fireball
Zap Fireball Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Archers Fireball Ice Wizard Night Witch
Zap Minions Fireball
Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball
Fireball
Zap Archers Minions Fireball Night Witch
Fireball Zap Archers Ice Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball

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