My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Elixir Collector Three Musketeers Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Three Musketeers Dark Prince
Giant Snowball
Three Musketeers
Zap
Three Musketeers Dark Prince
Barbarian Barrel
Wizard Three Musketeers Dark Prince
The Log
Mini P.E.K.K.A Three Musketeers Dark Prince
Earthquake
Elixir Collector
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Three Musketeers Dark Prince
Fireball
Wizard Elixir Collector Three Musketeers
Poison
Wizard Elixir Collector Three Musketeers
Lightning
Mini P.E.K.K.A Wizard Elixir Collector Three Musketeers Dark Prince
Rocket
Wizard Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mini P.E.K.K.A Dark Prince Giant Wizard Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Mini P.E.K.K.A Dark Prince

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Mini P.E.K.K.A Three Musketeers Dark Prince The Log
Mini P.E.K.K.A
Giant Zap Wizard Dark Prince The Log
Giant
Zap Mini P.E.K.K.A Dark Prince Wizard Three Musketeers The Log
Wizard
Mini P.E.K.K.A Giant Dark Prince
Elixir Collector
Three Musketeers
Zap Giant Dark Prince The Log
Dark Prince
Giant Zap Mini P.E.K.K.A Wizard Three Musketeers
The Log
Zap Mini P.E.K.K.A Giant Three Musketeers

Defense Synergies 2 8

Zap
Mini P.E.K.K.A Three Musketeers Dark Prince The Log
Mini P.E.K.K.A
Zap The Log Wizard
Giant
Wizard
Mini P.E.K.K.A Dark Prince The Log
Elixir Collector
Three Musketeers
Zap The Log
Dark Prince
Zap Wizard The Log
The Log
Mini P.E.K.K.A Zap Wizard Three Musketeers Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Mini P.E.K.K.A Zap Three Musketeers Dark Prince The Log
Mini P.E.K.K.A Three Musketeers Dark Prince
Mini P.E.K.K.A Three Musketeers Dark Prince
Mini P.E.K.K.A Dark Prince The Log
The Log Zap Dark Prince
Three Musketeers Zap Wizard
Zap The Log
Mini P.E.K.K.A Three Musketeers
Mini P.E.K.K.A Dark Prince
Zap Wizard Dark Prince The Log
Three Musketeers Zap Wizard
Mini P.E.K.K.A Zap Wizard Three Musketeers Dark Prince The Log
Wizard Three Musketeers Zap Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A Three Musketeers
Zap Mini P.E.K.K.A Three Musketeers The Log
Wizard Three Musketeers Mini P.E.K.K.A Dark Prince
Zap Wizard Three Musketeers Dark Prince The Log
Zap Wizard The Log Dark Prince
Mini P.E.K.K.A Three Musketeers
Wizard Dark Prince Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Dark Prince
Zap Mini P.E.K.K.A Wizard The Log
Zap Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A Dark Prince Zap The Log
Mini P.E.K.K.A Three Musketeers Dark Prince
Wizard Zap Three Musketeers
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince
Zap Mini P.E.K.K.A Dark Prince The Log
Three Musketeers
Mini P.E.K.K.A Dark Prince
Zap Dark Prince The Log
Mini P.E.K.K.A Dark Prince Wizard Three Musketeers
Wizard Three Musketeers
Zap Mini P.E.K.K.A Three Musketeers Dark Prince The Log
Zap Mini P.E.K.K.A Wizard Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Dark Prince The Log
Wizard Zap Dark Prince The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Mini P.E.K.K.A Three Musketeers
Zap Wizard Dark Prince The Log
Zap Wizard
Three Musketeers The Log
Zap The Log
Zap Wizard Three Musketeers The Log
Wizard Three Musketeers The Log
Three Musketeers
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Three Musketeers Dark Prince The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard Dark Prince
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap
Wizard The Log
Zap Dark Prince
Zap Wizard Three Musketeers
The Log
Mini P.E.K.K.A Wizard Three Musketeers Dark Prince
The Log Zap Wizard
Zap
Three Musketeers Dark Prince
Zap The Log
Zap
Zap Dark Prince The Log

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