My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant
Giant Snowball
Goblins Archers Minions
Zap
Goblins Archers Minions
Barbarian Barrel
Goblins Archers
The Log
Goblins Archers Mini P.E.K.K.A
Earthquake
Archers Elixir Collector
Arrows
Goblins Archers Minions
Royal Delivery
Goblins Archers Minions Mini P.E.K.K.A
Fireball
Archers Minions Elixir Collector
Poison
Archers Minions Elixir Collector
Lightning
Mini P.E.K.K.A Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Minions Mini P.E.K.K.A Giant Elixir Collector Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Archers Minions

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers Giant
Zap
Giant Goblins Archers Minions Mini P.E.K.K.A
Archers
Goblins Zap Mini P.E.K.K.A Giant
Minions
Giant Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Zap Archers Minions Lightning
Giant
Zap Minions Mini P.E.K.K.A Lightning Goblins Archers
Elixir Collector
Lightning
Giant Mini P.E.K.K.A

Defense Synergies 1 6

Goblins
Zap Archers
Zap
Mini P.E.K.K.A Goblins Archers Minions
Archers
Goblins Zap Minions Mini P.E.K.K.A
Minions
Zap Archers
Mini P.E.K.K.A
Zap Archers
Giant
Elixir Collector
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions
Mini P.E.K.K.A Goblins Zap Minions
Mini P.E.K.K.A Goblins Archers Minions Lightning
Mini P.E.K.K.A Goblins Minions
Lightning Mini P.E.K.K.A
Goblins Zap Archers Minions
Minions Lightning Zap Archers
Lightning Zap
Mini P.E.K.K.A Goblins Minions
Goblins Archers Mini P.E.K.K.A
Goblins Archers Minions Zap
Minions Zap Archers
Mini P.E.K.K.A Zap Minions Lightning
Goblins Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Lightning
Goblins Minions Mini P.E.K.K.A
Goblins Zap Archers Minions
Zap Archers Minions
Mini P.E.K.K.A
Goblins Archers Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Archers
Zap Archers Mini P.E.K.K.A Lightning
Goblins Zap Minions Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning Zap
Mini P.E.K.K.A
Zap Archers Minions
Mini P.E.K.K.A Goblins Archers Minions Lightning
Mini P.E.K.K.A
Zap Lightning Goblins Minions Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Lightning Zap
Mini P.E.K.K.A Lightning
Archers
Goblins Zap Archers Minions Mini P.E.K.K.A Lightning
Minions Zap Archers Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap
Lightning
Lightning
Zap
Zap Minions
Archers
Zap Lightning
Zap Lightning
Lightning Goblins Minions Mini P.E.K.K.A
Lightning Zap
Lightning Zap Archers
Lightning
Lightning Minions
Lightning Zap
Lightning Zap
Lightning
Lightning
Minions Mini P.E.K.K.A Lightning
Lightning Zap Archers Mini P.E.K.K.A
Lightning Zap
Lightning Minions
Lightning
Lightning
Lightning Zap
Zap
Zap Lightning
Lightning Zap
Lightning Zap
Lightning Zap Archers
Zap Lightning Minions
Lightning Mini P.E.K.K.A
Lightning Zap
Zap Lightning
Lightning
Zap Lightning Archers Minions
Lightning Zap Archers
Lightning Mini P.E.K.K.A
Zap Lightning
Lightning Zap
Zap Minions Lightning
Zap Lightning
Lightning Zap

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