My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Witch Royal Ghost Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Knight Witch Royal Ghost Electro Wizard
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Witch Royal Ghost Electro Wizard Inferno Dragon
Fireball
Witch Electro Wizard Inferno Dragon
Poison
Witch Electro Wizard
Lightning
Knight Witch Electro Wizard Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Royal Ghost Electro Wizard Inferno Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Royal Ghost

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Knight Witch Royal Ghost
Knight
Zap Witch Electro Wizard
Giant
Zap Rage Witch Royal Ghost Electro Wizard
Rage
Giant Witch Electro Wizard
Witch
Rage Zap Knight Giant Royal Ghost
Royal Ghost
Zap Giant Witch Electro Wizard
Electro Wizard
Zap Knight Giant Rage Royal Ghost
Inferno Dragon

Defense Synergies 2 9

Zap
Electro Wizard Knight Witch Royal Ghost Inferno Dragon
Knight
Electro Wizard Zap Witch
Giant
Rage
Witch
Zap Knight Royal Ghost Electro Wizard
Royal Ghost
Zap Witch Electro Wizard
Electro Wizard
Zap Knight Witch Royal Ghost Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Electro Wizard
Inferno Dragon Zap Knight Witch Electro Wizard
Witch Knight Electro Wizard Inferno Dragon
Witch Inferno Dragon Knight Electro Wizard
Zap Royal Ghost Electro Wizard
Electro Wizard Inferno Dragon Zap Witch
Zap Electro Wizard
Witch Inferno Dragon
Knight Royal Ghost Electro Wizard
Witch Electro Wizard Zap Knight Royal Ghost
Inferno Dragon Zap Witch Electro Wizard
Zap Knight Witch Electro Wizard
Zap Witch Royal Ghost Electro Wizard
Inferno Dragon Knight Electro Wizard
Zap Electro Wizard Inferno Dragon
Knight Witch Electro Wizard
Zap Knight Witch Royal Ghost Electro Wizard
Zap Witch Knight Royal Ghost Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Royal Ghost Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Witch Royal Ghost Electro Wizard
Electro Wizard Zap Knight Royal Ghost Inferno Dragon
Zap Knight Witch Electro Wizard
Zap Knight Electro Wizard
Knight Witch Inferno Dragon
Zap Witch Electro Wizard
Knight Witch Electro Wizard
Knight Inferno Dragon
Zap Electro Wizard Knight Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Knight Witch
Zap Electro Wizard
Knight Witch
Witch
Witch Electro Wizard Zap Knight Inferno Dragon
Zap Witch Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Ghost
Zap Royal Ghost Electro Wizard
Knight
Zap
Zap Witch
Witch
Zap
Zap
Electro Wizard
Zap Knight Electro Wizard
Zap
Knight
Zap
Zap Witch
Zap Electro Wizard
Zap Witch
Zap
Zap Witch
Witch Inferno Dragon
Zap Witch Royal Ghost Electro Wizard
Zap Witch
Zap
Zap Witch Electro Wizard
Zap Electro Wizard Witch
Zap
Zap Electro Wizard
Zap Electro Wizard Witch
Zap Witch Electro Wizard
Knight Electro Wizard
Zap
Zap
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Royal Ghost Electro Wizard

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