My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant
Giant Snowball
Fire Spirit Minions Goblin Gang
Zap
Fire Spirit Minions Goblin Gang
Barbarian Barrel
Fire Spirit Ice Spirit Goblin Gang Wizard
The Log
Fire Spirit Ice Spirit Goblin Gang
Earthquake
Goblin Gang
Arrows
Fire Spirit Ice Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Ice Spirit Minions Goblin Gang Wizard
Fireball
Minions Goblin Gang Wizard
Poison
Minions Goblin Gang Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Minions Goblin Gang Freeze Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Minions

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant
Ice Spirit
Zap Minions Giant
Zap
Ice Spirit Giant Fire Spirit Minions Freeze
Minions
Ice Spirit Giant Zap
Goblin Gang
Giant
Giant
Zap Minions Fire Spirit Ice Spirit Goblin Gang Wizard
Wizard
Giant
Freeze
Zap

Defense Synergies 2 8

Fire Spirit
Ice Spirit Zap
Ice Spirit
Zap Goblin Gang Fire Spirit Minions Wizard
Zap
Ice Spirit Fire Spirit Minions Goblin Gang
Minions
Ice Spirit Zap Freeze
Goblin Gang
Ice Spirit Zap
Giant
Wizard
Ice Spirit Freeze
Freeze
Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Ice Spirit Zap Minions Goblin Gang
Goblin Gang Fire Spirit Minions Freeze
Minions Goblin Gang
Goblin Gang Freeze Fire Spirit Zap Minions
Minions Fire Spirit Ice Spirit Zap Goblin Gang Wizard Freeze
Zap
Minions Goblin Gang
Goblin Gang Fire Spirit Ice Spirit
Minions Goblin Gang Zap Wizard Freeze
Minions Zap Goblin Gang Wizard
Fire Spirit Ice Spirit Zap Minions Goblin Gang Wizard Freeze
Fire Spirit Wizard Ice Spirit Zap Minions Goblin Gang Freeze
Goblin Gang
Ice Spirit Zap Goblin Gang Freeze
Wizard Minions Goblin Gang
Fire Spirit Ice Spirit Zap Minions Goblin Gang Wizard
Zap Wizard Freeze Fire Spirit Ice Spirit Minions
Goblin Gang Wizard Fire Spirit Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Goblin Gang Wizard
Goblin Gang Ice Spirit Zap Minions
Goblin Gang Zap
Goblin Gang
Fire Spirit Wizard Ice Spirit Zap Minions Goblin Gang Freeze
Goblin Gang Minions
Zap Freeze Ice Spirit Minions
Goblin Gang
Minions
Zap
Goblin Gang Wizard
Wizard
Goblin Gang Ice Spirit Zap Minions Freeze
Minions Zap Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Wizard Fire Spirit Zap
Wizard Fire Spirit Ice Spirit Zap Minions Freeze
Fire Spirit Wizard
Fire Spirit Ice Spirit Zap Wizard Freeze
Zap Wizard
Fire Spirit Minions Goblin Gang
Zap Wizard
Fire Spirit Zap Wizard
Fire Spirit
Minions Freeze
Zap
Zap Wizard
Wizard
Freeze
Minions
Fire Spirit Zap Wizard
Fire Spirit Zap Wizard
Minions
Wizard
Zap
Zap Freeze Fire Spirit Ice Spirit Wizard
Zap Wizard
Zap Wizard
Zap
Fire Spirit Zap Wizard
Zap Ice Spirit Minions Wizard Freeze
Zap Wizard
Zap Ice Spirit Freeze
Wizard
Zap Fire Spirit Ice Spirit Minions Goblin Gang Freeze
Fire Spirit Zap Wizard
Freeze
Goblin Gang Wizard
Zap Wizard
Zap
Zap Ice Spirit Minions Goblin Gang Freeze
Zap
Zap Freeze

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