My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Giant Miner
Giant Snowball
Fire Spirit Goblin Gang Witch Miner
Zap
Fire Spirit Goblin Gang Witch
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Witch
The Log
Fire Spirit Goblin Gang Elite Barbarians Witch
Earthquake
Goblin Gang Witch
Arrows
Fire Spirit Goblin Gang Witch
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Witch Miner
Fireball
Goblin Gang Elite Barbarians Witch
Poison
Goblin Gang Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Miner Fireball Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Miner

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Elite Barbarians Giant
Zap
Elite Barbarians Fireball Giant Miner Fire Spirit Witch
Goblin Gang
Miner Giant
Elite Barbarians
Zap Fire Spirit Fireball
Fireball
Zap Elite Barbarians Giant Miner
Giant
Zap Miner Fire Spirit Goblin Gang Fireball Witch
Witch
Zap Giant Miner
Miner
Fire Spirit Zap Goblin Gang Giant Fireball Witch

Defense Synergies 1 7

Fire Spirit
Zap
Zap
Fireball Fire Spirit Goblin Gang Elite Barbarians Witch Miner
Goblin Gang
Zap Miner
Elite Barbarians
Zap
Fireball
Zap Miner
Giant
Witch
Zap
Miner
Zap Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Elite Barbarians Zap Goblin Gang Witch
Goblin Gang Witch Fire Spirit Elite Barbarians
Elite Barbarians Witch Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball Fire Spirit Zap
Fire Spirit Zap Goblin Gang Fireball Witch
Zap Fireball
Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Miner
Goblin Gang Witch Zap Fireball
Zap Goblin Gang Fireball Witch
Fire Spirit Zap Goblin Gang Elite Barbarians Fireball Witch
Fire Spirit Fireball Zap Goblin Gang Witch
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball
Goblin Gang Elite Barbarians Fireball Witch
Fire Spirit Fireball Zap Goblin Gang Elite Barbarians Witch
Zap Witch Fire Spirit Fireball
Elite Barbarians
Goblin Gang Fire Spirit Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Witch
Fireball Zap Goblin Gang Elite Barbarians Miner
Goblin Gang Zap Elite Barbarians Witch
Goblin Gang Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians Witch
Fire Spirit Fireball Zap Goblin Gang Witch
Goblin Gang Elite Barbarians Fireball Witch
Elite Barbarians
Zap Elite Barbarians Fireball Witch
Witch Goblin Gang
Elite Barbarians Witch
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball Witch
Fireball Witch
Goblin Gang Elite Barbarians Witch Zap Fireball
Zap Elite Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner
Fireball Miner
Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Witch
Fire Spirit Witch
Fireball Fire Spirit Zap
Fireball Miner Zap
Fire Spirit Goblin Gang Elite Barbarians Fireball
Miner Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Elite Barbarians Fireball Miner
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Witch
Fireball
Fireball
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball Witch Miner
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball Witch
Witch
Fireball Miner Zap Witch
Fireball Zap Witch Miner
Fireball Miner Zap
Elite Barbarians Fire Spirit Zap Fireball Witch
Zap Fireball Witch
Elite Barbarians Fireball
Zap Fireball Miner
Zap Fireball
Fireball
Zap Fire Spirit Goblin Gang Fireball Witch
Fireball Fire Spirit Zap Witch
Fireball
Fireball Miner Goblin Gang
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Miner

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