My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Giant Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Sparky
Giant Snowball
Archers
Zap
Archers Sparky
Barbarian Barrel
Archers Knight Tesla Ice Wizard Sparky
The Log
Archers Sparky
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Knight Ice Wizard Sparky
Fireball
Archers Tesla Ice Wizard Sparky
Poison
Archers Ice Wizard Sparky
Lightning
Knight Tesla Ice Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Ice Wizard Tesla Poison Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Ice Wizard

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Sparky Archers Knight Poison Ice Wizard
Archers
Knight Zap Giant
Knight
Archers Zap Poison Ice Wizard Sparky
Tesla
Giant
Zap Poison Sparky Archers Ice Wizard
Poison
Giant Zap Knight
Ice Wizard
Zap Knight Giant
Sparky
Zap Giant Knight

Defense Synergies 3 13

Zap
Archers Knight Tesla Poison Ice Wizard Sparky
Archers
Knight Zap Tesla Ice Wizard
Knight
Archers Tesla Ice Wizard Zap Poison Sparky
Tesla
Knight Zap Archers Poison
Giant
Poison
Zap Knight Tesla Ice Wizard Sparky
Ice Wizard
Knight Zap Archers Poison
Sparky
Zap Knight Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Sparky
Sparky Zap Knight Tesla Ice Wizard
Tesla Sparky Archers Knight Ice Wizard
Tesla Sparky Knight Ice Wizard
Poison Sparky
Zap Archers Tesla Ice Wizard
Tesla Zap Archers Poison Ice Wizard
Zap Tesla Poison Sparky
Tesla Sparky Ice Wizard
Knight Archers Tesla Ice Wizard Sparky
Archers Poison Ice Wizard Zap Knight Tesla
Tesla Zap Archers Poison Ice Wizard
Tesla Sparky Zap Knight Ice Wizard
Sparky Zap Tesla Poison
Sparky Knight Tesla
Zap Tesla Sparky
Tesla Sparky Knight Poison
Tesla Zap Archers Knight Ice Wizard
Zap Poison Archers Knight Tesla Ice Wizard
Sparky Tesla
Archers Knight Tesla Poison Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Tesla Sparky
Poison Zap Archers Knight Tesla
Zap Knight Sparky
Zap Knight Tesla Sparky
Knight Tesla Sparky
Poison Zap Archers Tesla Ice Wizard
Sparky Archers Knight Tesla Ice Wizard
Knight Tesla Sparky
Zap Knight Poison Sparky
Tesla Sparky
Knight Tesla Sparky
Zap Poison
Knight Tesla Sparky
Archers Tesla Sparky
Tesla Sparky Zap Archers Knight Poison
Poison Zap Archers Tesla Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Sparky
Poison Zap Ice Wizard
Poison Sparky
Knight Poison Sparky
Poison Zap Sparky
Poison Zap Ice Wizard
Archers Poison Sparky
Poison Zap Ice Wizard
Poison Zap
Poison Sparky
Poison Zap Knight Sparky
Poison Zap Archers
Poison Knight Sparky
Poison
Zap Poison Sparky
Zap Poison Sparky
Poison Sparky
Poison Sparky
Sparky
Zap Archers Poison Sparky
Zap Poison
Poison Sparky
Poison
Sparky
Zap Poison
Zap Poison Ice Wizard Sparky
Poison Zap Ice Wizard Sparky
Zap Poison Sparky
Poison Zap Sparky
Poison Zap Archers Ice Wizard Sparky
Zap Poison
Sparky
Poison Zap Sparky
Zap Poison Sparky
Sparky
Poison Sparky
Zap Archers
Poison Zap Archers Ice Wizard
Poison Knight Sparky
Zap Poison
Zap Poison Sparky
Sparky
Zap Poison Sparky
Zap Poison
Poison Zap Sparky

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