My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Wizard Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Sparky
Giant Snowball
Minion Horde Furnace Witch
Zap
Minion Horde Furnace Witch Sparky
Barbarian Barrel
Furnace Wizard Witch Sparky
The Log
Furnace Witch Sparky
Earthquake
Furnace Witch
Arrows
Minion Horde Furnace Witch
Royal Delivery
Minion Horde Wizard Witch Sparky
Fireball
Minion Horde Furnace Wizard Witch Sparky
Poison
Minion Horde Furnace Wizard Witch Sparky
Lightning
Furnace Wizard Witch Sparky
Rocket
Minion Horde Furnace Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Furnace Minion Horde Giant Wizard Witch Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Rage Furnace Minion Horde Giant

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Giant Sparky
Furnace
Giant Sparky
Giant
Rage Sparky Minion Horde Furnace Wizard Rocket Witch
Wizard
Giant Rage Sparky
Rocket
Giant
Rage
Minion Horde Giant Witch Sparky Wizard
Witch
Rage Giant
Sparky
Giant Rage Minion Horde Furnace Wizard

Defense Synergies 0 1

Minion Horde
Sparky
Furnace
Giant
Wizard
Rocket
Rage
Witch
Sparky
Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard Sparky
Minion Horde Sparky Furnace Witch
Minion Horde Furnace Rocket Witch Sparky
Minion Horde Witch Sparky Furnace
Rocket Sparky
Furnace
Minion Horde Furnace Rocket Wizard Witch
Rocket Sparky
Minion Horde Witch Sparky Furnace
Minion Horde Sparky
Minion Horde Witch Furnace Wizard
Minion Horde Furnace Wizard Witch
Minion Horde Furnace Sparky Wizard Rocket Witch
Wizard Rocket Sparky Minion Horde Furnace Witch
Sparky Minion Horde Furnace
Minion Horde Rocket Furnace Sparky
Minion Horde Wizard Sparky Furnace Witch
Minion Horde Furnace Wizard Witch
Furnace Wizard Witch
Sparky
Wizard Minion Horde Furnace Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Witch Sparky
Wizard Rocket
Minion Horde Furnace Rocket Witch Sparky
Rocket Minion Horde Sparky
Minion Horde Witch Sparky
Furnace Wizard Rocket Minion Horde Witch
Rocket Sparky Minion Horde Furnace Witch
Minion Horde Sparky
Minion Horde Rocket Witch Sparky
Witch Minion Horde Sparky
Minion Horde Witch Sparky
Rocket
Rocket Minion Horde Wizard Witch Sparky
Wizard Minion Horde Furnace Witch Sparky
Witch Sparky Minion Horde Furnace Rocket
Minion Horde Wizard Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Sparky
Rocket Minion Horde Sparky
Rocket Sparky
Wizard Rocket Minion Horde Furnace Sparky
Wizard Minion Horde Furnace Rocket Witch
Minion Horde Furnace Wizard Witch Sparky
Wizard
Wizard
Rocket Minion Horde Sparky
Rocket Minion Horde Wizard Sparky
Wizard Rocket
Rocket Sparky
Minion Horde Rocket
Furnace Sparky
Rocket Minion Horde Furnace Wizard Witch Sparky
Minion Horde Furnace Wizard Rocket Sparky
Rocket Sparky
Minion Horde Rocket Sparky
Rocket Wizard Sparky
Rocket Wizard Witch
Rocket Minion Horde Sparky
Rocket Wizard
Rocket Sparky
Rocket Minion Horde
Furnace Wizard Witch Sparky
Minion Horde Witch
Wizard Witch Sparky
Wizard Witch Sparky
Rocket Sparky
Minion Horde Furnace Wizard Witch Sparky
Rocket Minion Horde Wizard Witch
Minion Horde Sparky
Minion Horde Wizard Rocket Sparky
Rocket Minion Horde Sparky
Minion Horde Sparky
Rocket Wizard Sparky
Minion Horde Rocket Witch
Rocket Wizard Witch
Minion Horde Wizard Rocket Sparky
Wizard
Rocket Sparky
Minion Horde Sparky
Minion Horde Rocket Witch Sparky
Rocket Witch
Rocket Witch Sparky

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