My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Army Miner Night Witch
Giant Snowball
Goblin Gang Skeleton Army Miner Night Witch
Zap
Goblin Gang Skeleton Army Night Witch
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Night Witch
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army Night Witch
Royal Delivery
Goblin Gang Wizard Skeleton Army Miner Night Witch
Fireball
Goblin Gang Wizard Skeleton Army Night Witch
Poison
Goblin Gang Wizard Skeleton Army Night Witch
Lightning
Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Tornado Miner Night Witch Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Skeleton Army Tornado

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Miner Night Witch
Goblin Gang
Miner Giant
Giant
Zap Miner Night Witch Goblin Gang Wizard Tornado
Wizard
Tornado Giant Miner
Skeleton Army
Tornado
Zap Wizard Giant Night Witch
Miner
Zap Goblin Gang Giant Wizard
Night Witch
Giant Zap Tornado

Defense Synergies 1 8

Zap
Goblin Gang Skeleton Army Tornado Miner Night Witch
Goblin Gang
Zap Skeleton Army Miner
Giant
Wizard
Tornado Skeleton Army
Skeleton Army
Zap Goblin Gang Wizard
Tornado
Wizard Zap
Miner
Zap Goblin Gang
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army Zap Goblin Gang Night Witch
Goblin Gang Skeleton Army Tornado Night Witch
Skeleton Army Night Witch Goblin Gang
Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Zap Night Witch
Tornado Zap Goblin Gang Wizard Night Witch
Zap
Goblin Gang Skeleton Army Tornado Night Witch
Goblin Gang Skeleton Army Tornado Miner Night Witch
Goblin Gang Skeleton Army Zap Wizard Tornado Night Witch
Zap Goblin Gang Wizard Tornado Night Witch
Skeleton Army Night Witch Zap Goblin Gang Wizard
Wizard Skeleton Army Zap Goblin Gang Tornado Night Witch
Skeleton Army Goblin Gang
Skeleton Army Tornado Zap Goblin Gang
Wizard Goblin Gang Skeleton Army Tornado Night Witch
Zap Goblin Gang Wizard Skeleton Army Tornado Night Witch
Zap Wizard Tornado
Tornado
Goblin Gang Wizard Skeleton Army Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap
Zap Goblin Gang Wizard Miner
Goblin Gang Skeleton Army Zap
Goblin Gang Skeleton Army Zap Tornado Night Witch
Goblin Gang Skeleton Army Night Witch
Wizard Zap Goblin Gang Tornado
Goblin Gang Skeleton Army Night Witch
Skeleton Army
Zap Skeleton Army Tornado
Goblin Gang Skeleton Army
Skeleton Army Zap Tornado
Skeleton Army Goblin Gang Wizard Night Witch
Wizard Skeleton Army
Goblin Gang Skeleton Army Zap Tornado Night Witch
Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Miner
Miner
Wizard Zap
Wizard Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Miner Zap Wizard Tornado
Goblin Gang Tornado Night Witch
Miner Zap Wizard Tornado
Zap Wizard Tornado
Miner
Zap
Zap Wizard
Wizard
Tornado
Night Witch
Zap Wizard
Zap Wizard Tornado Miner
Night Witch
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard
Miner Zap Wizard Tornado
Zap Wizard Tornado Miner
Miner Zap Tornado
Zap Wizard Tornado Night Witch
Zap Wizard
Night Witch
Zap Wizard Miner Night Witch
Zap
Wizard
Zap Goblin Gang Skeleton Army Night Witch
Zap Wizard Tornado
Miner Goblin Gang Wizard
Zap Wizard
Zap Tornado
Zap Goblin Gang Tornado
Zap Tornado
Zap Tornado Miner

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