My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Elixir Collector Witch Prince Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince Giant Skeleton
Giant Snowball
Witch
Zap
Witch Prince
Barbarian Barrel
Wizard Witch Giant Skeleton
The Log
Witch Prince Giant Skeleton
Earthquake
Elixir Collector Witch
Arrows
Witch
Royal Delivery
Wizard Witch Prince Giant Skeleton P.E.K.K.A
Fireball
Wizard Elixir Collector Witch
Poison
Wizard Elixir Collector Witch
Lightning
Wizard Elixir Collector Witch Prince
Rocket
Wizard Elixir Collector Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Elixir Collector Prince Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Wizard Witch Prince Rocket Elixir Collector Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

20 Giant Wizard Witch Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant
Prince Wizard Rocket Witch
Wizard
Giant Prince Giant Skeleton P.E.K.K.A
Rocket
Giant
Elixir Collector
Witch
Giant Prince Giant Skeleton P.E.K.K.A
Prince
Giant Wizard Witch
Giant Skeleton
Wizard Witch
P.E.K.K.A
Wizard Witch

Defense Synergies 0 5

Giant
Wizard
Prince Giant Skeleton P.E.K.K.A
Rocket
Elixir Collector
Witch
Prince Giant Skeleton
Prince
Wizard Witch
Giant Skeleton
Wizard Witch
P.E.K.K.A
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
P.E.K.K.A Witch Prince
Rocket Witch Prince P.E.K.K.A Giant Skeleton
Witch Prince P.E.K.K.A
Rocket Prince Giant Skeleton P.E.K.K.A
Rocket Wizard Witch
Rocket Giant Skeleton P.E.K.K.A
Witch P.E.K.K.A Prince
Prince Giant Skeleton
Witch Wizard Giant Skeleton
Wizard Witch
Prince P.E.K.K.A Wizard Rocket Witch Giant Skeleton
Wizard Rocket Witch Prince P.E.K.K.A
P.E.K.K.A Prince
Rocket Prince P.E.K.K.A
Wizard Witch Prince P.E.K.K.A
Wizard Witch Prince
Wizard Witch Giant Skeleton
P.E.K.K.A Prince
Wizard Witch Prince Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince Giant Skeleton P.E.K.K.A
Wizard Rocket Prince
Giant Skeleton P.E.K.K.A Rocket Witch Prince
Rocket Prince Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Witch Prince
Wizard Rocket Witch
Rocket Prince P.E.K.K.A Witch Giant Skeleton
Giant Skeleton P.E.K.K.A Prince
Rocket Giant Skeleton P.E.K.K.A Witch Prince
Witch P.E.K.K.A
P.E.K.K.A Witch Prince Giant Skeleton
Rocket P.E.K.K.A Prince Giant Skeleton
Rocket Prince Giant Skeleton P.E.K.K.A Wizard Witch
Wizard Witch
Witch Rocket Prince Giant Skeleton P.E.K.K.A
Wizard Witch Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket Prince Giant Skeleton
Wizard Rocket
Wizard Rocket Witch
Wizard Witch
Wizard
Wizard
Rocket Prince
Rocket Wizard Prince
Wizard Rocket
Rocket
Rocket
Prince
Rocket Wizard Witch
Wizard Rocket
Rocket
Rocket
Rocket Wizard Prince
Rocket Wizard Witch
Rocket Prince Giant Skeleton
Rocket Wizard
Rocket Prince
Rocket
Wizard Witch
Witch
Wizard Witch
Wizard Witch Prince
Rocket
Wizard Witch
Rocket Wizard Witch
Wizard Rocket
Rocket
P.E.K.K.A Prince Giant Skeleton
Rocket Wizard
Rocket Witch Prince
Rocket Wizard Witch
Wizard Rocket Prince
Wizard
Rocket Giant Skeleton
Prince P.E.K.K.A
Rocket Witch Giant Skeleton
Rocket Witch
Rocket Witch Prince Giant Skeleton

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