My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Giant Wizard Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Barbarian Barrel Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Bandit Night Witch
Giant Snowball
Tombstone Night Witch
Zap
Tombstone Bandit Night Witch
Barbarian Barrel
Knight Tombstone Wizard Bandit Night Witch
The Log
Tombstone Bandit
Earthquake
Tombstone
Arrows
Tombstone Night Witch
Royal Delivery
Knight Wizard Bandit Night Witch
Fireball
Tombstone Wizard Bandit Night Witch
Poison
Tombstone Wizard Night Witch
Lightning
Knight Tombstone Wizard Bandit Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Tombstone Bandit Night Witch Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Tombstone

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Knight Bandit Night Witch
Knight
Arrows Wizard Barbarian Barrel Night Witch
Tombstone
Giant
Arrows Barbarian Barrel Night Witch Wizard Bandit
Wizard
Knight Giant Bandit
Barbarian Barrel
Giant Knight Bandit
Bandit
Arrows Giant Wizard Barbarian Barrel
Night Witch
Giant Arrows Knight

Defense Synergies 0 14

Arrows
Knight Tombstone Barbarian Barrel Bandit
Knight
Arrows Wizard Barbarian Barrel Night Witch
Tombstone
Arrows Wizard Barbarian Barrel Night Witch
Giant
Wizard
Knight Tombstone Barbarian Barrel Bandit
Barbarian Barrel
Arrows Knight Tombstone Wizard Bandit Night Witch
Bandit
Arrows Wizard Barbarian Barrel
Night Witch
Knight Tombstone Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Wizard Barbarian Barrel
Knight Tombstone Bandit Night Witch
Knight Tombstone Bandit Night Witch
Night Witch Knight Tombstone Bandit
Arrows Tombstone Barbarian Barrel
Arrows Barbarian Barrel Bandit Night Witch
Arrows Tombstone Wizard Night Witch
Arrows Barbarian Barrel Bandit
Tombstone Night Witch
Knight Barbarian Barrel Bandit Night Witch
Arrows Knight Tombstone Wizard Barbarian Barrel Bandit Night Witch
Arrows Wizard Night Witch
Tombstone Night Witch Knight Wizard Bandit
Wizard Arrows Tombstone Barbarian Barrel Night Witch
Knight Tombstone Bandit
Bandit
Wizard Arrows Knight Tombstone Night Witch
Arrows Tombstone Knight Wizard Barbarian Barrel Bandit Night Witch
Arrows Wizard Barbarian Barrel Knight Tombstone Bandit
Wizard Arrows Knight Barbarian Barrel Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Barbarian Barrel Bandit
Bandit Arrows Knight Wizard Barbarian Barrel
Tombstone Bandit Knight
Knight Barbarian Barrel Bandit Night Witch
Knight Tombstone Bandit Night Witch
Arrows Wizard
Knight Tombstone Bandit Night Witch
Knight
Knight Tombstone Barbarian Barrel Bandit
Tombstone
Knight Tombstone
Arrows
Knight Tombstone Wizard Bandit Night Witch
Wizard
Tombstone Knight Barbarian Barrel Night Witch
Arrows Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel Bandit
Arrows Barbarian Barrel Bandit
Arrows Barbarian Barrel Bandit
Arrows Knight Barbarian Barrel
Wizard Arrows Barbarian Barrel
Arrows Wizard
Arrows Wizard
Arrows Wizard Barbarian Barrel
Arrows Wizard Bandit
Night Witch
Arrows Knight Wizard Barbarian Barrel Bandit
Arrows Wizard
Knight Barbarian Barrel Bandit
Arrows Barbarian Barrel Bandit
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel Bandit
Arrows Wizard Barbarian Barrel Bandit
Arrows Barbarian Barrel
Night Witch
Arrows Wizard Barbarian Barrel Bandit
Arrows Wizard Barbarian Barrel
Night Witch
Arrows Wizard
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel Bandit
Arrows Wizard Bandit
Arrows Barbarian Barrel Bandit
Arrows Wizard Night Witch
Wizard
Night Witch
Arrows Wizard Bandit Night Witch
Arrows
Arrows Wizard
Tombstone Barbarian Barrel Bandit Night Witch
Arrows Wizard
Arrows Barbarian Barrel
Knight Wizard
Arrows Wizard
Arrows
Barbarian Barrel Bandit

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