My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Barbarians Musketeer
Zap
Bomber
Barbarian Barrel
Bomber Barbarians Musketeer Wizard
The Log
Bomber Barbarians Mini P.E.K.K.A Musketeer
Earthquake
Bomber Barbarians
Arrows
Bomber
Royal Delivery
Bomber Barbarians Mini P.E.K.K.A Musketeer Wizard
Fireball
Bomber Barbarians Musketeer Wizard
Poison
Bomber Barbarians Musketeer Wizard
Lightning
Mini P.E.K.K.A Musketeer Wizard
Rocket
Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Mini P.E.K.K.A Musketeer Barbarians Giant Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Mini P.E.K.K.A Musketeer

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Mini P.E.K.K.A
Arrows
Giant Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Giant Bomber Arrows Musketeer Wizard
Musketeer
Giant Mini P.E.K.K.A
Giant
Bomber Arrows Mini P.E.K.K.A Musketeer Wizard Rocket
Wizard
Mini P.E.K.K.A Giant
Rocket
Giant

Defense Synergies 0 5

Bomber
Mini P.E.K.K.A
Arrows
Barbarians Mini P.E.K.K.A
Barbarians
Arrows
Mini P.E.K.K.A
Bomber Arrows Musketeer Wizard
Musketeer
Mini P.E.K.K.A
Giant
Wizard
Mini P.E.K.K.A
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Musketeer Wizard
Barbarians Mini P.E.K.K.A Bomber Musketeer
Barbarians Mini P.E.K.K.A Rocket Bomber Musketeer
Barbarians Mini P.E.K.K.A Bomber Musketeer
Bomber Arrows Barbarians Mini P.E.K.K.A Rocket
Arrows Bomber Musketeer
Musketeer Rocket Arrows Wizard
Rocket Arrows Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Bomber Barbarians Mini P.E.K.K.A Musketeer
Barbarians Bomber Arrows Musketeer Wizard
Arrows Musketeer Wizard
Barbarians Mini P.E.K.K.A Bomber Musketeer Wizard Rocket
Bomber Wizard Rocket Arrows Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Rocket Mini P.E.K.K.A
Barbarians Wizard Bomber Arrows Mini P.E.K.K.A Musketeer
Arrows Bomber Barbarians Musketeer Wizard
Arrows Wizard Bomber Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Bomber Wizard Arrows Barbarians Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Musketeer Wizard Rocket
Barbarians Mini P.E.K.K.A Musketeer Rocket
Mini P.E.K.K.A Rocket Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Arrows Wizard Rocket Musketeer
Mini P.E.K.K.A Rocket Barbarians Musketeer
Mini P.E.K.K.A Barbarians
Rocket Barbarians Mini P.E.K.K.A
Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Rocket Arrows Barbarians
Barbarians Mini P.E.K.K.A Rocket Wizard
Wizard Bomber Barbarians Musketeer
Barbarians Bomber Mini P.E.K.K.A Musketeer Rocket
Arrows Bomber Barbarians Mini P.E.K.K.A Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Rocket
Arrows Musketeer
Rocket Arrows
Arrows Barbarians Musketeer Rocket
Bomber Wizard Rocket Arrows
Arrows Wizard Musketeer Rocket
Bomber Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Rocket Mini P.E.K.K.A Musketeer
Rocket Arrows Musketeer Wizard
Arrows Musketeer Wizard Rocket
Rocket Musketeer
Arrows Musketeer Rocket
Arrows Musketeer
Rocket Bomber Arrows Musketeer Wizard
Arrows Musketeer Wizard Rocket
Arrows Rocket
Bomber Mini P.E.K.K.A Rocket
Rocket Bomber Arrows Mini P.E.K.K.A Musketeer Wizard
Rocket Bomber Arrows Wizard
Rocket Musketeer
Rocket Arrows Wizard
Rocket Musketeer
Rocket Arrows Barbarians Musketeer
Arrows Bomber Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Rocket Arrows Musketeer
Arrows Musketeer Wizard
Rocket Musketeer Wizard
Mini P.E.K.K.A
Bomber Arrows Musketeer Wizard Rocket
Rocket Arrows
Rocket Arrows Wizard
Barbarians Musketeer Rocket
Rocket Arrows Musketeer Wizard
Arrows
Mini P.E.K.K.A Musketeer Wizard Rocket
Arrows Bomber Musketeer Wizard
Rocket Arrows
Musketeer
Musketeer Rocket
Musketeer Rocket
Musketeer Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: