My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Miner
Giant Snowball
Archers Barbarians Flying Machine Miner
Zap
Archers Flying Machine
Barbarian Barrel
Archers Barbarians Wizard
The Log
Archers Barbarians
Earthquake
Archers Barbarians
Arrows
Archers Flying Machine
Royal Delivery
Archers Barbarians Flying Machine Wizard Miner
Fireball
Archers Barbarians Flying Machine Wizard
Poison
Archers Barbarians Flying Machine Wizard
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tornado Miner Flying Machine Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Tornado Miner

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Miner Archers Flying Machine
Archers
Zap Giant Miner
Barbarians
Flying Machine
Zap Giant
Giant
Zap Miner Archers Flying Machine Wizard Tornado
Wizard
Tornado Giant Miner
Tornado
Zap Wizard Giant
Miner
Zap Giant Archers Wizard

Defense Synergies 1 6

Zap
Archers Barbarians Flying Machine Tornado Miner
Archers
Zap Tornado
Barbarians
Zap
Flying Machine
Zap
Giant
Wizard
Tornado
Tornado
Wizard Zap Archers
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Wizard
Barbarians Zap Flying Machine
Barbarians Tornado Archers
Barbarians
Barbarians Tornado
Tornado Zap Archers Flying Machine
Tornado Zap Archers Flying Machine Wizard
Zap Barbarians Flying Machine
Barbarians Tornado
Tornado Archers Barbarians Miner
Archers Barbarians Zap Flying Machine Wizard Tornado
Zap Archers Flying Machine Wizard Tornado
Barbarians Zap Flying Machine Wizard
Wizard Zap Barbarians Tornado
Barbarians
Barbarians Tornado Zap
Barbarians Wizard Tornado
Zap Archers Barbarians Flying Machine Wizard Tornado
Zap Wizard Tornado Archers Barbarians Flying Machine
Barbarians Tornado
Wizard Archers Barbarians Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers
Zap Archers Flying Machine Wizard Miner
Barbarians Zap
Zap Barbarians Tornado
Barbarians
Wizard Zap Archers Flying Machine Tornado
Archers Barbarians Flying Machine
Barbarians
Zap Barbarians Flying Machine Tornado
Barbarians
Barbarians Flying Machine
Zap Barbarians Tornado
Barbarians Wizard
Wizard Archers Barbarians Flying Machine
Barbarians Zap Archers Flying Machine Tornado
Zap Archers Barbarians Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Zap Flying Machine Tornado Miner
Flying Machine Miner
Barbarians Flying Machine
Wizard Zap
Wizard Zap Flying Machine Tornado
Archers Flying Machine Wizard Tornado
Zap Flying Machine Wizard Tornado
Miner Zap Flying Machine Wizard Tornado
Tornado
Miner Zap Flying Machine Wizard Tornado
Zap Archers Flying Machine Wizard Tornado
Flying Machine Miner
Flying Machine
Zap Flying Machine
Zap Flying Machine Wizard
Flying Machine Wizard
Tornado
Zap Archers Flying Machine Wizard
Zap Flying Machine Wizard Tornado Miner
Wizard Tornado
Tornado
Zap Barbarians Flying Machine
Zap Tornado Wizard
Miner Zap Flying Machine Wizard Tornado
Zap Flying Machine Wizard Tornado Miner
Miner Zap Tornado
Zap Archers Flying Machine Wizard Tornado
Zap Flying Machine Wizard
Zap Wizard Miner
Zap
Wizard
Zap Archers Barbarians Flying Machine
Zap Archers Flying Machine Wizard Tornado
Miner Flying Machine Wizard
Zap Flying Machine Wizard
Zap Tornado
Flying Machine
Zap Flying Machine Tornado
Zap Flying Machine Tornado
Zap Flying Machine Tornado Miner

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