My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Elixir Collector Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard Ice Wizard
The Log
Elite Barbarians
Earthquake
Elixir Collector
Arrows
Royal Delivery
Elite Barbarians Wizard Ice Wizard Inferno Dragon
Fireball
Elite Barbarians Wizard Elixir Collector Ice Wizard Inferno Dragon
Poison
Wizard Elixir Collector Ice Wizard
Lightning
Elite Barbarians Wizard Elixir Collector Ice Wizard Inferno Dragon
Rocket
Elite Barbarians Wizard Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Freeze Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Freeze Inferno Dragon Giant Wizard Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Ice Wizard Freeze Inferno Dragon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard The Log
Giant
Wizard The Log Ice Wizard
Wizard
Elite Barbarians Giant
Elixir Collector
Freeze
The Log
Elite Barbarians Giant
Ice Wizard
Giant
Inferno Dragon

Defense Synergies 0 8

Elite Barbarians
Wizard The Log
Giant
Wizard
Elite Barbarians Freeze The Log Ice Wizard
Elixir Collector
Freeze
Wizard
The Log
Elite Barbarians Wizard Ice Wizard Inferno Dragon
Ice Wizard
Wizard The Log Inferno Dragon
Inferno Dragon
The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Elite Barbarians Inferno Dragon The Log Ice Wizard
Elite Barbarians Freeze Ice Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Ice Wizard
Elite Barbarians The Log
Freeze The Log Ice Wizard
Inferno Dragon Wizard Freeze Ice Wizard
The Log
Inferno Dragon Elite Barbarians Ice Wizard
Elite Barbarians Ice Wizard
Ice Wizard Wizard Freeze The Log
Inferno Dragon Wizard Ice Wizard
Elite Barbarians Wizard Freeze The Log Ice Wizard
Wizard Freeze The Log
Elite Barbarians Inferno Dragon
Elite Barbarians Freeze The Log Inferno Dragon
Wizard Elite Barbarians
Elite Barbarians Wizard The Log Ice Wizard
Wizard Freeze The Log Ice Wizard Inferno Dragon
Elite Barbarians Inferno Dragon
Wizard Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Elite Barbarians Wizard The Log Inferno Dragon
Elite Barbarians The Log
Elite Barbarians The Log
Elite Barbarians Inferno Dragon
Wizard Freeze Ice Wizard
Elite Barbarians Ice Wizard
Elite Barbarians Inferno Dragon
Freeze Elite Barbarians The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians
Elite Barbarians The Log
Elite Barbarians Wizard
Wizard
Elite Barbarians Freeze The Log Inferno Dragon
Elite Barbarians Wizard Freeze The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log Ice Wizard
The Log
Freeze The Log
Wizard The Log
Wizard Freeze Ice Wizard
Wizard The Log
The Log Wizard Freeze Ice Wizard
The Log Wizard
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians The Log
Freeze
Elite Barbarians The Log
Wizard The Log
Wizard The Log
Freeze
Wizard The Log
Wizard The Log
The Log
Wizard
The Log
The Log
Freeze The Log Wizard Ice Wizard
Inferno Dragon
The Log Wizard Ice Wizard
Wizard The Log
The Log
Elite Barbarians Wizard Ice Wizard
Wizard Freeze
Elite Barbarians
Wizard The Log
Freeze
Wizard The Log
Freeze
Wizard Ice Wizard
Freeze
The Log
Wizard
The Log Wizard
Elite Barbarians
Elite Barbarians Freeze The Log
Freeze The Log

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