My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Wizard Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Fire Spirit Musketeer
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Musketeer Wizard Ice Wizard
The Log
Fire Spirit Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A Musketeer Wizard Bowler Ice Wizard
Fireball
Musketeer Wizard Bowler Ice Wizard
Poison
Musketeer Wizard Ice Wizard
Lightning
Mini P.E.K.K.A Musketeer Wizard Bowler Ice Wizard
Rocket
Musketeer Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Wizard Mini P.E.K.K.A Musketeer Giant Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Ice Wizard Mini P.E.K.K.A

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Giant Bowler
Zap
Giant Fire Spirit Mini P.E.K.K.A Musketeer Bowler Ice Wizard
Mini P.E.K.K.A
Giant Fire Spirit Zap Musketeer Wizard Bowler Ice Wizard
Musketeer
Giant Zap Mini P.E.K.K.A Bowler
Giant
Zap Mini P.E.K.K.A Musketeer Fire Spirit Wizard Bowler Ice Wizard
Wizard
Mini P.E.K.K.A Giant
Bowler
Fire Spirit Zap Mini P.E.K.K.A Musketeer Giant Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Giant Bowler

Defense Synergies 1 12

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Musketeer Bowler Ice Wizard
Mini P.E.K.K.A
Zap Fire Spirit Musketeer Wizard Bowler Ice Wizard
Musketeer
Zap Mini P.E.K.K.A Bowler
Giant
Wizard
Mini P.E.K.K.A Ice Wizard
Bowler
Zap Mini P.E.K.K.A Musketeer Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Wizard Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Musketeer Wizard
Mini P.E.K.K.A Zap Musketeer Ice Wizard
Mini P.E.K.K.A Bowler Fire Spirit Musketeer Ice Wizard
Mini P.E.K.K.A Musketeer Bowler Ice Wizard
Mini P.E.K.K.A Bowler
Bowler Fire Spirit Zap Musketeer Ice Wizard
Musketeer Fire Spirit Zap Wizard Ice Wizard
Bowler Zap Musketeer
Mini P.E.K.K.A Musketeer Ice Wizard
Fire Spirit Mini P.E.K.K.A Musketeer Bowler Ice Wizard
Ice Wizard Zap Musketeer Wizard Bowler
Musketeer Zap Wizard Ice Wizard
Mini P.E.K.K.A Bowler Fire Spirit Zap Musketeer Wizard Ice Wizard
Fire Spirit Wizard Bowler Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Bowler
Wizard Mini P.E.K.K.A Musketeer Bowler
Fire Spirit Zap Musketeer Wizard Bowler Ice Wizard
Zap Wizard Fire Spirit Musketeer Bowler Ice Wizard
Mini P.E.K.K.A Musketeer
Wizard Bowler Fire Spirit Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Bowler
Zap Mini P.E.K.K.A Musketeer Wizard Bowler
Zap Mini P.E.K.K.A Musketeer Bowler
Mini P.E.K.K.A Bowler Zap Musketeer
Mini P.E.K.K.A Musketeer Bowler
Fire Spirit Wizard Zap Musketeer Ice Wizard
Mini P.E.K.K.A Musketeer Bowler Ice Wizard
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Musketeer
Mini P.E.K.K.A Musketeer Bowler
Zap Bowler
Mini P.E.K.K.A Bowler Wizard
Wizard Musketeer Bowler
Zap Mini P.E.K.K.A Musketeer Bowler
Bowler Zap Mini P.E.K.K.A Musketeer Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Bowler Ice Wizard
Musketeer
Wizard Fire Spirit Zap Bowler
Wizard Fire Spirit Zap Musketeer Ice Wizard
Fire Spirit Musketeer Wizard Bowler
Fire Spirit Zap Wizard Bowler Ice Wizard
Zap Wizard
Fire Spirit Mini P.E.K.K.A Musketeer Bowler
Zap Musketeer Wizard Bowler
Fire Spirit Zap Musketeer Wizard
Fire Spirit Musketeer Bowler
Musketeer
Zap Musketeer
Zap Musketeer Wizard Bowler
Musketeer Wizard Bowler
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Musketeer Wizard Bowler
Fire Spirit Zap Wizard Bowler
Musketeer Bowler
Wizard
Musketeer Bowler
Zap Musketeer
Zap Fire Spirit Wizard Bowler Ice Wizard
Zap Musketeer Wizard Bowler Ice Wizard
Zap Musketeer Wizard Bowler
Zap Musketeer
Fire Spirit Zap Musketeer Wizard Ice Wizard
Zap Musketeer Wizard
Mini P.E.K.K.A Bowler
Zap Musketeer Wizard
Zap
Wizard Bowler
Zap Fire Spirit Musketeer
Fire Spirit Zap Musketeer Wizard Ice Wizard
Mini P.E.K.K.A Musketeer Wizard Bowler
Zap Musketeer Wizard Bowler
Zap
Musketeer
Zap Musketeer Bowler
Zap Musketeer
Zap Musketeer Bowler

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