My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Army Graveyard Sparky
Giant Snowball
Minion Horde Skeleton Army Graveyard
Zap
Minion Horde Skeleton Army Graveyard Sparky
Barbarian Barrel
Wizard Skeleton Army Graveyard Sparky
The Log
Skeleton Army Graveyard Sparky
Earthquake
Skeleton Army Graveyard
Arrows
Minion Horde Skeleton Army Graveyard
Royal Delivery
Minion Horde Wizard Skeleton Army Graveyard Sparky
Fireball
Minion Horde Wizard Skeleton Army Sparky
Poison
Minion Horde Wizard Skeleton Army Graveyard Sparky
Lightning
Wizard Sparky
Rocket
Minion Horde Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tornado Minion Horde Giant Wizard Graveyard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Tornado Minion Horde

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Graveyard Sparky Minion Horde
Minion Horde
Zap Giant Sparky
Giant
Zap Graveyard Sparky Minion Horde Wizard Tornado
Wizard
Tornado Giant Sparky
Skeleton Army
Sparky
Tornado
Zap Wizard Sparky Giant Graveyard
Graveyard
Zap Giant Tornado Sparky
Sparky
Zap Giant Tornado Minion Horde Wizard Skeleton Army Graveyard

Defense Synergies 2 9

Zap
Minion Horde Skeleton Army Tornado Sparky
Minion Horde
Zap Tornado Sparky
Giant
Wizard
Tornado Skeleton Army
Skeleton Army
Zap Wizard Sparky
Tornado
Wizard Sparky Zap Minion Horde Sparky
Graveyard
Sparky
Tornado Zap Minion Horde Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Sparky
Minion Horde Skeleton Army Sparky Zap
Minion Horde Skeleton Army Tornado Sparky
Minion Horde Skeleton Army Sparky
Skeleton Army Tornado Sparky
Skeleton Army Tornado Zap
Minion Horde Tornado Zap Wizard
Zap Sparky
Minion Horde Sparky Skeleton Army Tornado
Skeleton Army Tornado Minion Horde Sparky
Minion Horde Skeleton Army Zap Wizard Tornado
Minion Horde Zap Wizard Tornado
Minion Horde Skeleton Army Sparky Zap Wizard
Wizard Skeleton Army Sparky Zap Minion Horde Tornado
Skeleton Army Sparky Minion Horde
Minion Horde Skeleton Army Tornado Zap Sparky
Minion Horde Wizard Sparky Skeleton Army Tornado
Zap Minion Horde Wizard Skeleton Army Tornado
Zap Wizard Tornado
Sparky Tornado
Wizard Skeleton Army Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Sparky
Zap Wizard
Skeleton Army Zap Minion Horde Sparky
Skeleton Army Zap Minion Horde Tornado Sparky
Minion Horde Skeleton Army Sparky
Wizard Zap Minion Horde Tornado
Skeleton Army Sparky Minion Horde
Minion Horde Skeleton Army Sparky
Zap Minion Horde Skeleton Army Tornado Sparky
Minion Horde Skeleton Army Sparky
Minion Horde Sparky
Skeleton Army Zap Tornado
Skeleton Army Minion Horde Wizard Sparky
Wizard Minion Horde Skeleton Army Sparky
Skeleton Army Sparky Zap Minion Horde Tornado
Zap Minion Horde Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Zap Tornado
Minion Horde Sparky
Sparky
Wizard Zap Minion Horde Sparky
Wizard Zap Minion Horde Tornado
Minion Horde Wizard Tornado Sparky
Zap Wizard Tornado
Zap Wizard Tornado
Minion Horde Tornado Sparky
Zap Minion Horde Wizard Tornado Sparky
Zap Wizard Tornado
Sparky
Minion Horde
Zap Sparky
Zap Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Tornado Sparky
Minion Horde Sparky
Zap Wizard Sparky
Zap Wizard Tornado
Minion Horde Sparky
Wizard Tornado
Tornado Sparky
Zap Minion Horde
Zap Tornado Wizard Sparky
Minion Horde
Zap Wizard Tornado Sparky
Zap Wizard Tornado Sparky
Zap Tornado Sparky
Zap Minion Horde Wizard Tornado Sparky
Zap Minion Horde Wizard
Minion Horde Sparky
Zap Minion Horde Wizard Sparky
Zap Minion Horde Sparky
Minion Horde Sparky
Wizard Sparky
Zap Minion Horde Skeleton Army
Zap Wizard Tornado
Minion Horde Wizard Sparky
Zap Wizard
Zap Tornado Sparky
Minion Horde Sparky
Zap Minion Horde Tornado Sparky
Zap Tornado
Zap Tornado Sparky

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