My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant
Giant Snowball
Goblins Minions Hog Rider
Zap
Goblins Minions
Barbarian Barrel
Goblins Wizard Ice Wizard
The Log
Goblins Hog Rider
Earthquake
Hog Rider
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Hog Rider Wizard Ice Wizard
Fireball
Minions Hog Rider Wizard Ice Wizard
Poison
Minions Wizard Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Tornado Ice Wizard Hog Rider Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Minions Tornado

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Giant
Arrows
Hog Rider Giant
Minions
Hog Rider Giant
Hog Rider
Goblins Arrows Minions Giant Wizard Tornado
Giant
Arrows Minions Goblins Hog Rider Wizard Tornado Ice Wizard
Wizard
Tornado Hog Rider Giant
Tornado
Wizard Hog Rider Giant Ice Wizard
Ice Wizard
Giant Tornado

Defense Synergies 2 6

Goblins
Wizard Ice Wizard
Arrows
Tornado Ice Wizard
Minions
Ice Wizard
Hog Rider
Giant
Wizard
Tornado Goblins Ice Wizard
Tornado
Wizard Ice Wizard Arrows
Ice Wizard
Tornado Goblins Arrows Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Goblins Minions Ice Wizard
Tornado Goblins Minions Ice Wizard
Goblins Minions Ice Wizard
Arrows Tornado
Arrows Tornado Goblins Minions Ice Wizard
Minions Tornado Arrows Wizard Ice Wizard
Arrows
Goblins Minions Tornado Ice Wizard
Tornado Goblins Ice Wizard
Goblins Minions Ice Wizard Arrows Wizard Tornado
Arrows Minions Wizard Tornado Ice Wizard
Minions Wizard Ice Wizard
Wizard Goblins Arrows Minions Tornado
Tornado
Wizard Goblins Arrows Minions Tornado
Arrows Goblins Minions Wizard Tornado Ice Wizard
Arrows Wizard Tornado Minions Ice Wizard
Tornado
Wizard Goblins Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Arrows Wizard
Goblins Minions
Tornado
Arrows Wizard Minions Tornado Ice Wizard
Goblins Minions Ice Wizard
Goblins Minions Tornado
Minions
Arrows Tornado
Wizard
Wizard
Goblins Minions Tornado
Arrows Minions Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado Ice Wizard
Arrows
Arrows
Wizard Arrows
Arrows Wizard Minions Tornado Ice Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado Ice Wizard
Arrows Wizard Tornado
Goblins Minions Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Minions
Arrows
Arrows Wizard
Arrows Wizard
Arrows Tornado
Minions
Arrows Wizard
Arrows Wizard Tornado
Minions
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Wizard Ice Wizard
Arrows Wizard Tornado Ice Wizard
Arrows Wizard Tornado
Arrows Tornado
Arrows Wizard Tornado Ice Wizard
Minions Wizard
Arrows Wizard
Arrows
Arrows Wizard
Minions
Arrows Wizard Tornado Ice Wizard
Arrows
Wizard
Arrows Wizard
Arrows Tornado
Minions Tornado
Tornado
Tornado

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